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digitalBIZ
09-13-2002, 08:36 PM
what is best technic for realestic face modeling?
please help me.

jone
09-15-2002, 01:07 PM
there is not just one technique.
you have to find out what is yours.

my technic is poly/subDiv

and there is many more like:
Nurbs,Spline,Patch...

Chromecyborg
09-15-2002, 01:29 PM
My advice is use poly's and patch's where neccasary but with poly/subd you can do just about everything also learn how to weld verticies its the most usfull tool next to extrude ive found yet.

digitalBIZ
09-15-2002, 01:37 PM
tanx jone.
but my question is the best way to modeling not difrent modeling technic.
the zbrush software is a good an easy to making object for example to head designing..
can I modeling by Maya as Zbrush technic or not...
I am new to maya. please help me
have a nice day...

WarlockXKZ
09-15-2002, 07:19 PM
You probably have seen this before, but i'm posting anyway.

This website has a lot of information about the theory behind human head modelling and the different approaches to make one.

http://coldfusion.art.msstate.edu/camenisch/thehumanhead/index.html

And my personal tip for you, try to follow the so called edge loops theory, they help you to define the features that a real human head has.

digitalBIZ
09-16-2002, 11:47 AM
very tanx WarlockXKZ for your usefull link.

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