Sir-Avalon
02-10-2005, 06:08 PM
Hi!
Dose anyone have a tip on how to keep the vertex order when you extract geometry from a singel mesh to make blendshapes for specific parts, say a head from a body?
Cheers!
/A
Dose anyone have a tip on how to keep the vertex order when you extract geometry from a singel mesh to make blendshapes for specific parts, say a head from a body?
Cheers!
/A
