PDA

View Full Version : Keeping Vertex order for BlendShapes


Sir-Avalon
02-10-2005, 06:08 PM
Hi!
Dose anyone have a tip on how to keep the vertex order when you extract geometry from a singel mesh to make blendshapes for specific parts, say a head from a body?

Cheers!
/A

john_homer
02-10-2005, 07:10 PM
check the archives... its covered every couple of months..

.j

CGTalk Moderation
02-10-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.