rebuilder
02-10-2005, 03:33 PM
This is a character model I'm working on. I don't have much experience with 3d yet, haven't done anything before this in years... Anyway, images first (modeled in Maya):
http://koti.mbnet.fi/affected/works/3d/render.jpg
http://koti.mbnet.fi/affected/works/3d/head1.jpghttp://koti.mbnet.fi/affected/works/3d/head1.jpg
http://koti.mbnet.fi/affected/works/3d/full2.jpghttp://koti.mbnet.fi/affected/works/3d/full3.jpg
The full body view is the smooth proxy'd version of the model and is very much unfinished still. It's taking me a lot of time just keeping the mesh flows neat. The head is more finished, though the ears need tweaking as do the eyebrows. The biggest question I have at this point is this: I think I made a mistake when I disconnected the head from the lower-poly version I had started out with - now of course making morph targets for facial animation is not really sensible to do by moving vertices around. I'd like to animate this though, so is there any way to do that to a mesh with so many polys without tearing my hair out? Also any tips on mesh flow, edge loops etc. for the body with animation in mind would be appreciated.
Edited: forgot to mention app I used... Durr.
http://koti.mbnet.fi/affected/works/3d/render.jpg
http://koti.mbnet.fi/affected/works/3d/head1.jpghttp://koti.mbnet.fi/affected/works/3d/head1.jpg
http://koti.mbnet.fi/affected/works/3d/full2.jpghttp://koti.mbnet.fi/affected/works/3d/full3.jpg
The full body view is the smooth proxy'd version of the model and is very much unfinished still. It's taking me a lot of time just keeping the mesh flows neat. The head is more finished, though the ears need tweaking as do the eyebrows. The biggest question I have at this point is this: I think I made a mistake when I disconnected the head from the lower-poly version I had started out with - now of course making morph targets for facial animation is not really sensible to do by moving vertices around. I'd like to animate this though, so is there any way to do that to a mesh with so many polys without tearing my hair out? Also any tips on mesh flow, edge loops etc. for the body with animation in mind would be appreciated.
Edited: forgot to mention app I used... Durr.
