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View Full Version : Inverse Kinematics to simple Mesh animation


Bazman
02-10-2005, 02:00 PM
Does anybody know if (and how) I can convert an animation made with bones to a simple mesh animation without any helpers...?
I've made a watch and animated the straps it using bones and IK solvers. But when I export my model to VRML the program importing it doesn't understand the animation. One of the problems may be that I linked the position of an object to an IK solver (to the actual helper.....)
Is there a way of ridding myself of these bones and helpers without losing the actual animation?

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02-10-2006, 03:00 PM
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