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View Full Version : One shader to all, then back!


elvis75k
02-10-2005, 10:23 AM
I need to render my scene with two passes.. one is a siple beauty pass and the other is done by replacing all the shaders in the scene with a surface shader with ambient occlusion on the color map. I'm very frustrated, becouse i have now 2 scenes: one for the beauty pass and one for the ambient_occlusion.. I like to get a script that assign the occlusion shader to the geometry and when i need i can reset the original shaders.. Hope is clear.

-elvis

Dr. Ira Kane
02-10-2005, 10:30 AM
I would like to have this one too....

elvis75k
02-10-2005, 10:45 AM
In maya 6.5 there is one fancy layer option to set all the meshes unshaded: this assign a single gray shader to all.. I've echo all commands on the script editor, but nothing good appear into.

alexx
02-10-2005, 02:41 PM
afaik there is a render passes script on highend that can do what you want.

but still render passes is something that maya needs a LOT work

cheers

alexx

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02-10-2006, 03:00 PM
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