View Full Version : Do Robot Dogs Dream of Electric Treats?
02-10-2002, 03:05 PM
Hey everyone, first posting of my work. Very new to Maya, working on a "Do Androids Dream of Electric Sheep" inspired animation for my Maya class in college.
Still much to be done, including texturing, working on the jaw, adding more details, adding more wires/tubes, working on the skull, etc.. But would really appreciate any feedback!
02-10-2002, 07:47 PM
Do electroctronic pooches pee electronic piss?
Cool dog dude.
02-10-2002, 11:17 PM
very cool design. im wondering how your going to fit that into the story? its been awile since I read it, but from what i remember, there wasnt a horror element in it. Of course, its been along time since i read it.
I think i might add a little more detail. Screws and such this is your senior project right? companies like to see good models. Of course, my senior project has a robot in it with even less detail than that. so you know what? ignore what I said. I have no Idea what Im talking about.
Im Glad to see someone else baseing a story on a classic piece of Sci Fi. My piece is Inspired by The Martian Chronicles by Ray Bradbury.
Where do you go to school by the way? Im curious to know more. Let me see more as you go along!
02-11-2002, 01:43 AM
Thanks very much for the feedback Bigb and Ephesus.
I am thinking of adding much more detail, and screws are a great idea, screws and wires.
This isn't really a senior project, I'm a film student, but taking a Maya course on the side at a college in Toronto. It's a part of Centennial College called the Centre for Creative Communications (CCC). Was good in it's day, but getting a little antquated now (we are using 4-5 year old SGI's).
The animation/character are less inspired by the actual story than just the atmosphere and ambience of it.. so it's a very figurative inspiration.
I'll be sure to post updates as they come :)
02-15-2002, 03:32 PM
Update of sorts. Still want to work on the eye glow, texturing, and adding a bit of detail. Rigging comes next :)
03-07-2002, 02:09 AM
Small update. Have it refleciton mapped now and did a few tweaks here and there. Have it all rigged now too.. so going to post some animation tests shortly.
03-07-2002, 02:24 AM
i wanna see some better renders man. throw more light on it! i was hopeing you would update. i think now you just need to tone down the dirt and grime on it. great animation will really bring it to life!
03-07-2002, 02:43 AM
Hey this one is really cool. love the glow in the eyes and the wires :)
and I have a question for you, because you have just done something which I have a big problem with. it's about those wires.
How did you do them, and how did you bend them like that?
I just asked a quesion like this in the maya forum, I'm making a plant which should have some wires around it. I made the cv curve using curve-on-surface method, but I do not know how to make something out of that curve, do you know what I mean?
It's just cv curves, but I need to know how to make "cylinders" out of it, or something.
Which method did you make this with?
03-07-2002, 02:46 AM
lock a nurbs circle on to the first cv of the curve then select both curves and hit extrude
03-07-2002, 02:48 AM
Thanks allot, but umm, how do I lock the circle on it?
and also, what extrude method shall be used?
03-07-2002, 02:51 AM
select the cirlcle and hold down c to constrain it to the curve. then use the extrude in the nurbs surfaces menu. Get a hold of a Maya manual and that should help with some of your questions
03-07-2002, 02:57 AM
yeah thanks, I have the manual, but I don't understand all of it.
I made it, BUT the extruded surface took a completly different way than the curve...
here's a screen
You see the selected curve, and you see the extruded one.
I used the extrude standard options for that.
EDIT!!: I found out what was wrong, I had to chose "At path"...your help is very much apreciated :)
03-07-2002, 03:00 AM
it worked. just rotate it back into position
03-07-2002, 11:44 AM
nice dog but the head and body seem a bit small compaired to the length of the leggs maybe bulk the head and torso up a bit and shorten the legs a touch
01-13-2006, 01:39 AM
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