Rick Davidson
02-10-2005, 01:19 AM
Hi all
Wonder if anyone could shed some light on rigging and texturing/animating oval cartoon eyes. The problem I'm having is with moving the iris across the surface of the eyeball without it distorting.
The two methods I've considered are
1) animating the texture placement node (maya) of the iris across the eyeball - but that means I can't use a modelled iris/pupil and cornea
2) Deforming a round eyeball with a lattice - but this produces nasty deforming of the iris...
Any suggestions? Have attached a great shot of eyes from 'Gopher Broke' (not mine, thanks Blur) and my character's eye (I'd like to use a more realistic eyeball as shown). Any tips greatly appreciated.
http://www.rickdavidson.com/images/eyes.jpg
Wonder if anyone could shed some light on rigging and texturing/animating oval cartoon eyes. The problem I'm having is with moving the iris across the surface of the eyeball without it distorting.
The two methods I've considered are
1) animating the texture placement node (maya) of the iris across the eyeball - but that means I can't use a modelled iris/pupil and cornea
2) Deforming a round eyeball with a lattice - but this produces nasty deforming of the iris...
Any suggestions? Have attached a great shot of eyes from 'Gopher Broke' (not mine, thanks Blur) and my character's eye (I'd like to use a more realistic eyeball as shown). Any tips greatly appreciated.
http://www.rickdavidson.com/images/eyes.jpg
