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spinpatrol
09-13-2002, 11:29 AM
i am working on a water drop and have got some results using morph targets for the center where the water rises up and displacement maps for the riples/ the problem i am having at the moment is that the water that rises up in the middle dosent look quite right/ i am thinking of using hypervoxels to simulate the way the water breaks apart as it rises up in the middle and trying to comp it with the rippling water, hmmm/ what i was hoping was if anyone has done a water drop, and maybe has some ideas or even a reference of a cg water drop. anyway just looking for some wordly CG help, hehe

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