ambient-whisper
09-13-2002, 09:22 AM
i been thinking about making a rig that i could save as a separate file so i can reuse it for future characters.
the idea is so that i create a few nurbs objects as muscles for major muscle areas that would need em. ( like shoulder, bicep )
what i been trying to do sofar is create a set driven key where a cluster deforms a muscle when a bone rotates.
that muscle shape would affect the object thats skinned.
the problem im at is that when i make an influence object, maya creates a duplicate of the object i selected to be the influence...and only the location/rotation and size of the Influence object affects the skinned object. ....but the overall changing shape of the influence object doesnt seem to matter.
any tips of what i might have to do for an underlying objects shape to affect its surface object?
( btw. how would a person setup an adams apple? so that you can slide it underneath the object?. im aware that i could use a sculpt sphere, but what if you want a specific object shape to deform the surface object?
just wondering:)
the idea is so that i create a few nurbs objects as muscles for major muscle areas that would need em. ( like shoulder, bicep )
what i been trying to do sofar is create a set driven key where a cluster deforms a muscle when a bone rotates.
that muscle shape would affect the object thats skinned.
the problem im at is that when i make an influence object, maya creates a duplicate of the object i selected to be the influence...and only the location/rotation and size of the Influence object affects the skinned object. ....but the overall changing shape of the influence object doesnt seem to matter.
any tips of what i might have to do for an underlying objects shape to affect its surface object?
( btw. how would a person setup an adams apple? so that you can slide it underneath the object?. im aware that i could use a sculpt sphere, but what if you want a specific object shape to deform the surface object?
just wondering:)
