rushi
02-08-2005, 11:40 AM
HI all,
damm...
ok , i am wiring bones for y rotation.. means if i going to rotate parent bone in y child is also going to rotate in y...
just like our finger...
it is working fine, if i have created bones form top & prespective view...
but if i am creating bone form left & front, it is giving me very wired kind of result... means it is rotating in other axes
parent is rotating in y, it's child is rotating in x & it's child is rotating in some different axes...
well what should i do???
this happens when i am creating bones form left & front view??
why this thing is happening & what should i do???
Atri
YA i am using max
damm...
ok , i am wiring bones for y rotation.. means if i going to rotate parent bone in y child is also going to rotate in y...
just like our finger...
it is working fine, if i have created bones form top & prespective view...
but if i am creating bone form left & front, it is giving me very wired kind of result... means it is rotating in other axes
parent is rotating in y, it's child is rotating in x & it's child is rotating in some different axes...
well what should i do???
this happens when i am creating bones form left & front view??
why this thing is happening & what should i do???
Atri
YA i am using max
