chamade
02-08-2005, 07:22 AM
Hello,
http://www.visenworks.com/misssprob.jpg
As you can see in the picture when I use miSSS on my head geometry
with a plain blinn applied to the cloth geometry it renders fine.
Once I apply my cloth shader (layered via mib_color_mix) it somehow
affects the miSSS on the head and produces the discoloration seen in
pic2.
There is no FG/GI so there isn't any secondary light sources that the
cloth shader could emitt.
Any ideas?
http://www.visenworks.com/misssprob.jpg
As you can see in the picture when I use miSSS on my head geometry
with a plain blinn applied to the cloth geometry it renders fine.
Once I apply my cloth shader (layered via mib_color_mix) it somehow
affects the miSSS on the head and produces the discoloration seen in
pic2.
There is no FG/GI so there isn't any secondary light sources that the
cloth shader could emitt.
Any ideas?
