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View Full Version : hard surfaces for film res - poly, subd or nurbs


T-bat
02-07-2005, 04:59 PM
Hi,
which type of geometry is prefered nowadays for hard surfaces like spaceships etc. in movies and why? I would guess subd or nurbs for their resolution independency. Am I right? And sorry for my english.

AA_Tyrael
02-09-2005, 02:30 PM
polygons for hard surfaces imo

And in any case u can always convirt it to subd

Kevin Albers
02-11-2005, 10:16 PM
These days more and more things are built with subD surfaces, indeed.

jmBoekestein
02-16-2005, 01:16 PM
You are right,

Polys would have to be subdivided again at close range, likely leaving artifacts. I myself would go with a form of patches like NURBS, that or subD's. But I think NURBS allow for more accurate modelling but can be very time consuming compared to SubDs.

Happy modelling.

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