visjes
02-06-2005, 09:32 PM
I am creating a helicopter. I have come to the part where I need to start modelling in details around the body. I start with this simple base mesh, and it is smoothed with either subdivisional surface or a poly smooth. Problem is, as in this example, I want to add some kind of opening to the surface. It completely messes up the curvature of the surface by having the curvature protrude out to where the detail was added. I try to adjust the cvs back or something, but no go, it still looks awful.
Advice/tips on how to go about this is much appreciated. Last time I made a smooth mechanical object it was in NURBS and much easier to work with, just project a or intersect with a cylinder, fillet, done. No mess like this.
http://members.shaw.ca/mikeeheler/images/detailing-low.jpg (http://members.shaw.ca/mikeeheler/images/detailing.jpg)
Click for high-res version
1. This is my base mesh
2. Add a gas tank hole
3. Tweak,
4. Smoothed, looks like crap!
5. See how curvature rises to meet where detail is higher. I know this is expected behaviour, I am trying to figure out how to compensate.
6. Pushing vertices back still doesn't help as seen by result in
7. Still no good
I work in Maya. Advice/suggestions? What works for you? I have a lot of little holes and stuff like this to add now. I know I could make those lines that stick out smaller by making the mesh a littler denser around there or something, but this is for example sake. At any level, this is a problem. On the real helicopter, it is like a hole was cut in an already nicely smooth surface. No lips, no weird lines or plateaus or difference of curvature. Smooth as a babies bottom.
Advice/tips on how to go about this is much appreciated. Last time I made a smooth mechanical object it was in NURBS and much easier to work with, just project a or intersect with a cylinder, fillet, done. No mess like this.
http://members.shaw.ca/mikeeheler/images/detailing-low.jpg (http://members.shaw.ca/mikeeheler/images/detailing.jpg)
Click for high-res version
1. This is my base mesh
2. Add a gas tank hole
3. Tweak,
4. Smoothed, looks like crap!
5. See how curvature rises to meet where detail is higher. I know this is expected behaviour, I am trying to figure out how to compensate.
6. Pushing vertices back still doesn't help as seen by result in
7. Still no good
I work in Maya. Advice/suggestions? What works for you? I have a lot of little holes and stuff like this to add now. I know I could make those lines that stick out smaller by making the mesh a littler denser around there or something, but this is for example sake. At any level, this is a problem. On the real helicopter, it is like a hole was cut in an already nicely smooth surface. No lips, no weird lines or plateaus or difference of curvature. Smooth as a babies bottom.
