View Full Version : Normal map and multiple bumps in Maya
sojacalcium 02-05-2005, 01:59 PM Hello
Does anyone know how to connect a normal map and multiple bumps into a material ? When i connect a normal map's "out color" into a material "normal camera", it takes up the bump's slot, so i can't add bumps after that...
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lovisx
02-05-2005, 04:45 PM
okay, before looking at this picture remember that the normal map shouldn't hook directly into the bump map node becuase you need something to translate the color info to either maya or mental ray renderer. Here are a couple places you can go to get these important nodes.
http://www.headus.com/au/samples/norm-MR/ this is to render normal maps in mental ray. you put your normal map in the image node and you have to switch it so that r=x b=z and g=y
after you have all this ready, hool the headus shader into the normal camera of the bump map node.
http://www.carboneros.com/mel.htm this has a node to use for rendering normal maps in maya software renderer. Hook your normal map into this node and then hook the node into the normal camera of your bump map.
Sorry for the quick explanation
http://www.geocities.com/lovis_2000/bump-and-normal.jpg
sojacalcium
02-07-2005, 12:33 PM
ok thanks lovisx, i'll try that headus shader
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