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Snakeman
09-12-2002, 02:43 PM
well heres the deal...i have my uv's laid out....i select the faces....i go to the attribute editor....then i go to the lambert file....and change the color to the color map file that i made in photoshop....then theres the problem any other object that has a lambert shader has my texture...how do i assign the color map just to the selected uv's?


thanx,
Snake

lowkey
09-12-2002, 03:05 PM
well, i guess you're using maya, eh ?! have you tried 'assign new material' to those faces instead of modifying that lambert thing ? as far as i know, lambert is mayas' standard-material, which all new and untextured objects inside your scene will have applied to them automatically.

:shrug:

jason-slab
09-12-2002, 04:00 PM
yeah u need to create a new shader
goto-- >window>rendering>hypershade (i think) :)

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