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HenningK
02-05-2005, 04:06 AM
http://www.henningk.com/media/Demo05_SS.jpg

Hiya. I made a new demo reel for 2005 (http://www.henningk.com/media/Demoreel2005%28henning%29.avi). (divx 14 mb)

I thought I'd let people see some new stuff I've done professionally.
I've already heard from a guy at Blue Sky about it, so I'm aware of the weaknesses character animation-wise. Namely, it's not snappy enough, not enough lip-sync, and too generalist. I want that job though, so I'll be refocusing on animation weight, pose, timing, and craft (all the stuff I didn't learn at art school) in the months to come.
edit:: Please critique the snot out of it anyway.

love,henning

mattmos
02-05-2005, 09:45 AM
Hey Henning,
so what job are you going for? If it's pure character animation then I can see why the reel came across as a bit generalist. You've got some great stuff in here, but personally I would lose some of the commercial work, and bring in a few more of those great lip synch tests with your space kid.

A few random comments in no particular order:
the shot with the lens flare and butterfly which mixes into the swirly thing I would take out as well as the graphic menu right after it, and the walking cut out king , that whole section doesn't really add anything to the reel.
The bouncing ball into baby is genius, and the drawn walking old naked man is also great, keep those!
I'd lose the chrome chicken, it''s kind of funny but technically not that great.
The end of the reel seems a bit drawn out, there's too much blank time when nothing is happening on screen, the swimming wire man works very well as and ending shot, and the tv (which does have a strong design sense to it) seems slightly out of place.
The spinning light piece again looks beautiful but doesn't sell you as a character animator, so really depends what you are aiming for...

Good luck with it all,
Matt

HenningK
02-05-2005, 07:48 PM
Yeah, character animator, exactly.
Thanks for all of your random advisements. I will probably take all of them for next reel, whether its gonna be a generalist reel or not.
-hen

webhead
02-06-2005, 01:37 AM
Your reel has some unique stuff in it. I like the wire cat. I really like the guy with the ray gun: great style. Would love to see a short with him as the star.
Yes, I think it was mentioned that there is too much black space between the guy in the water and the TV that makes you think it's over before it is.
The naked guy is kind of interesting, but I don't know if some people will find that offensive or not. It may be a good idea to post a warning beforehand or not -not sure.
Overall, I liked it. :thumbsup:

Pinet
02-06-2005, 06:41 AM
im not finishing dowload it but i get it at 250 kbsec and thats pretty nice! :D

Pinet
02-06-2005, 06:45 AM
First the good things:

Everything was pretty good :D

ScottageCheese
02-06-2005, 02:29 PM
Henning,

Yeah man, really nice reel. But i would agree with others on editing it a bit more, drop a few shots that arent character animated related.

I really like the opening shot, great way to catch the viewers attention.

And maybe put that space kid earlier in the reel. Always show your strongest stuff first.

But overall... really nice work, and the lighting and rendering is nice on that space kid, you do it?

MisterE
02-06-2005, 07:09 PM
Great style, nice implementation and choice of music. But if you are aiming to be a character animator, then I would definitely leave some things out of this. I hope you don't mind my crit's:
1. The cell phone. This may be a hard decision for you (on whether to cut it or not). I think this piece really stands out in terms of your overall modeling, texturing, and rendering skills because it looks almost completely photo realistic; BUT in terms of character animation - your focus - it is one of the weakest points when compared to your other animations in the reel. If you plan on keeping it in here, I would personally like to see more renders of it. Maybe add more life to it, a possible voice over. Or perhaps simply rotations of the model.

2. The lens flare w/ the butterfly! Done to death and overly clichéd. The scene looks nice otherwise, though.

3. The special f/x portion of the glowing rotation fields may serve as a cool transition. Trim it down and insert it in an appropriate place between one scene and another.

4. When the space kid starts speaking, lower the volume of the BG music so we can hear what he has to say. It was difficult to understand what he said. Also consider spicing up his movements, show a variety of poses rather than just him whipping out his gun and shooting into space (literally).

5. The end is too long and boring. Demo reels don't have to be 3 minutes long. In fact, now-a-days, from what I hear, it's better if it's not over 2 and a half minutes.

Nice job and aesthetically pleasing overall!

EDIT: You misspelled the name of the band "Stereolab!" You have it as "Sterelab!"

Mungo J
02-06-2005, 08:28 PM
lovely reel henning, i still have your 2004 reel on my hd, that's one of my fave's,

i was very glad to see more of the cosmonaut, personally i would cut the different takes of him throughout the rest of the work and possibly use a couple more of the best bits from his trailer, but he's looking fantastic and is showing more personality than in your last reel,

i would love to see more of the wire cat in the reel, it was only there briefly, but was certainly lovable.

your 'experimental' animations definitely set your reel apart, and are very pleasing to watch, i have no idea if they help you get character animation work, but i like them and wouldn't wish them to leave.

M25
02-06-2005, 09:46 PM
I too remember your last reel. I especially like the space kid, the TV and the king (the two last one mainly 'cos of their style). I have to agree with rockymaru's comments.
Try to make it a little more uptempo and shorten it a bit.

Nice work!

HenningK
02-07-2005, 12:32 AM
Thanks, you guys. I have a lot of stuff to consider now, and my next reel will be a lot different I hope. Rocky: the end is boring. you mean the whole wireman falling sequence, or after that, the title cards? Thanks especially for your very thorough crit.
Scottage: Im responsible for everything on the reel except in the cases of the hopping phone and the talking cars.
Mungo : good to hear you like the experimental ones, though I know they mighn't belong.
M25: uptempo? The song wasn't happy enough? :) Just faster you think?
webhead: warning em takes the fun out of it.

-hen

MisterE
02-07-2005, 01:53 AM
Rocky: the end is boring. you mean the whole wireman falling sequence, or after that, the title cards? Thanks especially for your very thorough crit.


I mean I feel the end is dragged out for too long. Nothing happens. As mattmos says:
"there's too much blank time when nothing is happening on screen."


Scottage: Im responsible for everything on the reel except in the cases of the hopping phone and the talking cars.
-hen

What do you mean you're not responsible for the phone? How much of that scene is actually your work? Because I thought it looked damn cool :) .

HenningK
02-07-2005, 02:28 AM
I mean,
I did everything for everything on the reel except modeling on the phone and I only did animation on the cars. It says so in the end title cards of the reel.
-hen

Poor old father Olsen
02-07-2005, 04:26 AM
First Off...on the whole i really enjoyed that, i just sat back and relaxed. The bouncing ball morphing was just so good and the little kid spaceboy had some nice elements. But yeah i agree that the editing could be tightened a little. Few little picky things...try to include the start of the lip sync animation from the boy, i found it frustrating i couldnt quite hear what hes saying in the beginning, nor could i see how he was reacting to it. Oh and watch the lock on the left leg of the baseball player, draws my attention a little too much :) but on the whole, i liked it.

Nicejob

Hyphen
02-17-2005, 08:00 AM
that was a very fun reel. i'd go with maybe less cycles and more action? and maybe delete some of those commercial/non-char animation related spots. i especially enjoyed the space-boy. more things like that would rock.

HenningK
02-17-2005, 08:11 AM
Olsen, Hyhpen, Rocky. Thanks for your input. We're pretty much on the same page.
Olsen, Im so glad you liked the bouncing ball exercise! I'll have to redraw it now since it looks like such crap and I lost the orig. drawings.
love,hen

maxim capra
02-18-2005, 04:07 PM
hey henning - just saw your reel, because it's really boring here right now. good stuff, hope your ambitions come true.

the other thing - would be very interested in how you did the beating heart, because - funny thing - i have to do the same now here at work. i'm sure i will handle it, but perhaps you could save some time and share some tips/thoughts about it??

bis dann

Naisa Evoli
02-18-2005, 06:56 PM
I mean,
I did everything for everything on the reel except modeling on the phone and I only did animation on the cars. It says so in the end title cards of the reel.
-hen

I'm no expert but from my experiance i would advise making this much clearer in yoru demo about these shots. Have a little side note saying like (responsible for lighting and aniamtion only. Or Model provided by so and so", or for the cars "Animation ONly" in the shots that arent all 100 percent yours, while they are actually playing. Other than that, i love the work in the reel. Some flow issues that others have already commented on (that are just ideas and not really aniamtion related) , but the animation to me is really good. keep up the great work^^

HenningK
02-18-2005, 09:53 PM
Naisa Evoli: I have never seen a demo reel that does this. Wouldn't words on the screen be ditracting? Professionals make clear who did what in a shot list, usually sent around with the demo reel on tape. Since my shot list can be summed up pretty succinctly, I just put it at the end of my reel. I don't think having the explanation on there while the animation is going on is a good idea.
Capra: glad you got to see it. I have a bit of advice if youre modeling the heart: modeal and UV map all the variolus arteries sticking straight out at 90 degree angles to each other... bend them into place later. FOr animation, get as much reference as possible... I used clusters in Maya, about 20 of em and the same ones animated the cutaway and exterior versions of the heart.
-hen

maxim capra
02-19-2005, 02:45 AM
ok thanks. will fight against the heart on monday. most annoying part will be the modeling of the interior i think. and the fact that it should have been finished yesterday :) but hey, now i've got a good reference :)
regarding your reel. i've watched it without sound (and i think many art directors will do this) and some scenes get too boring without music. i'm not a specialist (my reel is awful) but that was my first thought when i saw it. hope this helps.

Growl Dog
02-19-2005, 04:29 AM
I think your demo had a lot of personality. Although butterfly scenes are common, it was interesting because of what's goin' on in the background, with the vehicles playing on the field. I do agree that the black near the end could be shorter, and still convey a false ending. I think the skeleton at the beginning is funny!

Naisa Evoli
02-19-2005, 03:46 PM
Naisa Evoli: I have never seen a demo reel that does this. Wouldn't words on the screen be ditracting? Professionals make clear who did what in a shot list, usually sent around with the demo reel on tape. Since my shot list can be summed up pretty succinctly, I just put it at the end of my reel. I don't think having the explanation on there while the animation is going on is a good idea.





One demo reel i know of (and iv seen many more) is bobby Boom Becks animation reel. he’s an animator at Pixar (as i'm sure you know. Who doesn’t know BOOM!..lol) But, it was just a suggestion because it seemed before a few people wondered about your contribution on some things even though you had the credits listed at the end. It just seems to me that if you put a little flag like "animation only" on the parts where you only did the animation, It just reassures that all the shots with no little tag (which is 99% of the demo reel) is all 100% you. And that is really impressive. But again, this is pretty much just a non important little preference detail. I only mentioned it because a few people where asking "did you do the this and this for that shot". So I thought id suggest a way to maybe clear it up a bit more to make sure you get full credit for all the hard work you put into it. If most the demo was modeled by some one else and you only animated it. Then yes I would say the text would get in the way. But since you did most of it and only had like 2 little shots that where collaborative (unless im mistaken), then I think it would just reassure to people watching everything that you did.



http://www.bobbyboombeck.com/ (http://www.bobbyboombeck.com/)



..

p.s. Again, great demo. Solid animation!

kgaulin
02-20-2005, 04:15 PM
I like it, and you did most of the modeling, rigging, etc......impressive

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