xynaria
09-12-2002, 09:21 AM
At the risk of sounding rather dim.. is anyone able to explain to me how vertex numbering works in Max?
It would appear to me that in doing any Mesh editing where vertices might be deleted etc that Max then 're-numbers' the actual vertices which is why I'm presuming that in such circumstances, selection sets will no longer hold.This seems to be problematic in certain instances of creating morph targets too. If this is indeed the case does the renumbering follow any precedence xyz order?
Is there any 3D programme that will allow mesh editing but retain selection sets?
Is there any 3D programme that will allow me to created morph targets by using halves and then welding / or using some symmetry tool and still function useably?
Might it be possible to produce a script for Max that allowed either of the above?
:) :)
It would appear to me that in doing any Mesh editing where vertices might be deleted etc that Max then 're-numbers' the actual vertices which is why I'm presuming that in such circumstances, selection sets will no longer hold.This seems to be problematic in certain instances of creating morph targets too. If this is indeed the case does the renumbering follow any precedence xyz order?
Is there any 3D programme that will allow mesh editing but retain selection sets?
Is there any 3D programme that will allow me to created morph targets by using halves and then welding / or using some symmetry tool and still function useably?
Might it be possible to produce a script for Max that allowed either of the above?
:) :)
