ulukai33
02-03-2005, 09:31 AM
Hi people of good will.
I'm trying to animate a character with TCB controllers used for rotation of arms. It's rather simple rig with only 2 IK (history independent) chains for legs, no constrains, no wiring.
I'm using "show trajectories in viewport" as some kind of replacement for f-curves. But when I turn on the trajectory for wrist (for example) and I'm trying to fine-tune the motion of hand by rotating the arm (shoulder) the performance is very low (everything is damn slow, I just can't hit the right pose). (AthlonXP 3000+,1GB RAM)
Is this slow-down normal? Are there any "tricks" to speed it up, work-arounds, maybe a better way how to deal with TCB (euler is not option :) ).
:curious:
I'm trying to animate a character with TCB controllers used for rotation of arms. It's rather simple rig with only 2 IK (history independent) chains for legs, no constrains, no wiring.
I'm using "show trajectories in viewport" as some kind of replacement for f-curves. But when I turn on the trajectory for wrist (for example) and I'm trying to fine-tune the motion of hand by rotating the arm (shoulder) the performance is very low (everything is damn slow, I just can't hit the right pose). (AthlonXP 3000+,1GB RAM)
Is this slow-down normal? Are there any "tricks" to speed it up, work-arounds, maybe a better way how to deal with TCB (euler is not option :) ).
:curious:
