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View Full Version : Modeling David's HAIR!!??


Diffused
09-12-2002, 12:28 AM
I'm seriously stuck. Beyond stuck. I'm practicing my modeling skills by modeling a gladiatory-looking man, thus using good ol' David as a reference. How the heck do you make hair like that in 3dsmax? modeling it by polygon will drive anyone insane. Is there a way to model it with modefiers or free plugs that somone knows? HELP!
The pic below is a computer scan just for show.
http://3dsurface.com/uploads/Hair.jpg



ANY ideas??

JuRrAsStOiL
09-12-2002, 06:35 PM
check this thread, it's mostly the same method.

http://www.cgtalk.com/showthread.php?s=&threadid=13911

Diffused
09-17-2002, 01:07 AM
Yeah.. i tried freehand.. didnt like it. I wish there was another way.

-wT-
09-17-2002, 11:09 AM
Heck, it's been five days already, you'd have it modeled by now :p :beer:

Apostle
09-20-2002, 05:05 AM
Have you tried using a Displacement map and Bump map combination?

I'de imagine you could get something really close to the hair you are striving for with that.

sean_G
09-28-2002, 10:45 AM
make a nice little curly spline and extrude his hair face by face using an "extrude by curve" command... voila

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