m@rk
02-02-2005, 01:24 PM
Hello all...
This is my first post in CG Talk, and was wondering if anyone could help me with a character rigging problem that has haunted me for aaaaaaages!
Im a lightwave user, and i need to rig a relatively low poly character for use ingame(around 3500 polys)... but the engine doesnt handle morph targets....only bones and weightmaps.
It isnt a problem to set up a rig using bones and weightmaps, until i get to the shoulder area of the model......then.. Aaaaaaargh! all sorts of horrible creases when the arm is rotated.:sad:
Can anyone help me with rigging a low poly model using only bones and weightmaps in lightwave to get good shoulder deformation?
Cheerz.
This is my first post in CG Talk, and was wondering if anyone could help me with a character rigging problem that has haunted me for aaaaaaages!
Im a lightwave user, and i need to rig a relatively low poly character for use ingame(around 3500 polys)... but the engine doesnt handle morph targets....only bones and weightmaps.
It isnt a problem to set up a rig using bones and weightmaps, until i get to the shoulder area of the model......then.. Aaaaaaargh! all sorts of horrible creases when the arm is rotated.:sad:
Can anyone help me with rigging a low poly model using only bones and weightmaps in lightwave to get good shoulder deformation?
Cheerz.
