View Full Version : Bones Newbie has a question
09-11-2002, 07:27 PM
How do I get the branch to follow the IK chain of bones more closely? is it a case of needing more geometry in the branch before subdivision? or needing weight maps? Are my settings way off the mark?
Cheers, and thanks amigos!
09-11-2002, 07:31 PM
doesn't look like the object is following the bones at all....are the bones in the tree object?
hard to say from the pic....can you post the scene for download?
09-11-2002, 10:03 PM
try setting your falloff type to "inverse distance ^128
09-17-2002, 01:05 AM
Odd, I scrapped the bones/IK setup and tried again, and it worked as it should, default settings.
I'll try to recreate the bug? when i get some time...
09-17-2002, 02:04 AM
some times that's the best way to see if there was user error...I restart settings every once in awhile and find that it was me :)
01-13-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.