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Bonsai
02-01-2005, 05:23 PM
Whaaaahh !!! Loy Poly Frenzy continues. Downloading the Open WoW Beta atm. Hence modeled a 300 Poly Tauren. Currently at 285 triangles. So some spare left for fixing weird deformations ... lowpolylowpolylowpolylowpolylowpolylowpoly ... canīt stop ...

http://www.shoosh.de/bonsai/300_Poly_Tauren.jpg


:bounce:

Avion
02-01-2005, 06:05 PM
Could anyone explain me, why you guy's modelling so extreem low Lowpoly?
I mean what is a 300 Lowpoly modell good for?
Maybe for Black and White, or for C&C Generals as mini Soldiers?
D.K.


BTW
@ Bonsai

Looks Good vor that low Poly rate!:thumbsup:
You have a good hand for low Lowpoly Proportitiones.

squeaky
02-01-2005, 06:26 PM
'next gen' portables, cel phones, that kinda thing. Plus it's kinda trendy right now...but far from a useless skill to master.

Gary

Eldron
02-01-2005, 06:28 PM
Avion, well, other than being awesome, it's a good practice to take the polycount to the extreme lowbudget, it makes you able to keep a nice polybudget on more modern models without hitting an extreme count by putting out alot of unneeded triangles.

and besides, mobile hardware that needs these kind of polycounts are just becoming more available everywhere :)

DevilHacker
02-01-2005, 06:35 PM
Hey Bonsai,
The low-poly model looks very good! I got to get started on my low-poly sports car…
When looking at the model, from what I can tell (maybe a few side pictures?); the model looks very good the only thing that caught my attention was the unevenness of the face. (Look at picture below). This is going to cause you some serious problems down the road, especially when it comes time to texture!

-Looks good overall, DevilHacker
http://images.snapfish.com/342%3A4%3B2%3B23232%7Ffp3%3B%3Dot%3E2337%3D%3A%3B%3B%3D928%3DXROQDF%3E23237659236%3C5ot1lsi

Avion
02-01-2005, 06:49 PM
Well havent see this under This points...
Kewl dude, maybe i will try an attemp on something like that.:thumbsup:

Hailey_Bop
02-01-2005, 10:09 PM
I agree with Eldron and Squeaky, it definately makes you a better, more efficient modeler. Aside from it's up and coming industry uses, low-poly makes you focus on good topology and silhouettes. It's like training to improve the way you model.

and I havn't even gotten into the texturing benifits..

Looking good Bonsai! keep feeding the fever!! :thumbsup:

AlecMoody
02-01-2005, 10:13 PM
I don't know about you guys, but I already spent years modelling at these polygon counts.

scadbrad
02-01-2005, 11:06 PM
Does anyone know what range of polys the WOW characters are?

squeaky
02-02-2005, 01:17 AM
Alec,

Same here, but a lot of people visiting these forums haven't. Working ultra low-poly will help the less-experienced build an appreciation for how far a few polygons will go. There are a lot of working artists nowadays who think that more polys = better. This is not the case...unless you know how to use them. But back to the topic :)

Bonsai,

Good work so far! You might consider using some of those leftover polys for transparency effects (hanging fur, loincloth, etc.). Check out the Warcraft 3 content if you have a copy...it might give you some ideas.

Gary

AlecMoody
02-02-2005, 03:45 AM
Okay, well in that case here are some small optimizations i found that could free up a few triangles:
http://www.shellshockede.com/minor_crits.gif

Bonsai
02-02-2005, 02:25 PM
Thanks for the replies folks. Especially Alec. Fixed those wasted polys. Currently doing some deformation tests. Will need some more tris in the shoulder and knee area ... as suspected ... update later this day ...

florian
02-02-2005, 02:58 PM
Heya Bonsai!

Thats gonna be a cool one :thumbsup:
For sure you should follow Devil Hackers advice. I went into extreme texture distortion and the shading looks stupid too. Try to keep him as symetric as possible.

have fun :)
flo

Bonsai
02-02-2005, 05:18 PM
HeyHo,

here is an update. Revamped some geometry, added some detail to the face, added some tris for transparency effects as suggested as well as some at the arms and the knees. All changesd due to my deformation tests. But will have to change some edge directions. Any hints are appreciated ...

I really hope this 300 madness will stop soon ... :D

http://www.shoosh.de/bonsai/Tauren_New.jpg

Bonsai
02-03-2005, 02:54 PM
Did a quick unwrap. No a perfect layout. I found it extremly though to get this with as less distortion as possible because 300 equals 300 UVs :)

http://www.shoosh.de/bonsai/outUVtauren.jpg

http://www.shoosh.de/bonsai/tauren_unwrap.jpg

wanzai
02-04-2005, 12:46 PM
<useless fanboy cheer>
Go Bonsai go! Wanna see this one textured!
</useless fanboy cheer>

kadok
02-04-2005, 07:04 PM
:)

http://www.shoosh.de/bonsai/outUVtauren.jpg



How did you do that, what sort of soft did you use?????

florian
02-04-2005, 07:16 PM
How did you do that, what sort of soft did you use?????

Yeah! Bonsai
:eek:

What the hell. How do you made that???

Welcome to Cgtalk Kadok :wavey:
You will discover the wonderfull world of 3d soon.

Sorry. I've been mean today.

Bonsai
02-05-2005, 08:43 AM
???

... me ... confused ...

kadok
02-05-2005, 11:59 PM
http://www.shoosh.de/bonsai/outUVtauren.jpg

I Will ask in different way. On photo above I see parts of a mesh ready to be textured. I want o know how did you cut your model in to pieces. Did you use special soft for that or your 3D modeller software can do that. I'm a beginer in 3D and I'm useing wings3D so could you tell me how to prepare mesh for texturing like you did it, thanks.

Bartosz_Milicja
02-06-2005, 03:38 PM
Warcraft 3 uses 300 poly or so units, and they are easy to animate, especially for WC3

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