View Full Version : still: Flower
09-11-2002, 06:44 PM
just alitlle something I knocked up last night!
I made a flower+ vase about a year ago, but this time I got inspired by a couple of orchides we have downstairs, I looked at it, and made this!
hope you like it!
max 4.2+brazil 1.0 gi, sss, arealight.
09-11-2002, 07:02 PM
So I wasn't expecting too much when I saw the title of the thread. But that is one cool looking flower. I don't know anything about plants, is this a real type of flower, or did you make it up?
Anyhow, pretty cool, I can dig it.
09-11-2002, 07:49 PM
your plant is amazing, well the background is missing but that doesn't count now.
I wanted to ask, if that was a ssp study or did you use sla shader for translucency?
how did you do those leafs?
looking forward to an answer from you :)
09-11-2002, 08:08 PM
hello telecaustic and Pietro ! thnx for comments!:D
I achieved the sss thru the "wax" shader wich is part of the "brazil advanced" material. I changed some settings and colouring, and thats it! the plant (outside the vase) took about 7 minutes to render. thats because the (true)sss was calculated locally.
oh also, the leafs and flowers are patch and Nurbs modeled.
is brazil capable ofrendering glass-material physically correct? talking about the standing-surface of the vase. can brazil render rasiosity as the image shows, or is it a trick? i'm just curious. :thumbsup:
09-13-2002, 07:50 AM
Very nice looking image.
One little question though - Where did the fallen flower come from? There ought to be an empty gap for it. Maybe the other flowers marched it off the end of the stalk. ;)
01-13-2006, 04:00 PM
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