PDA

View Full Version : help needed plz Female Character Model


mustra
02-01-2005, 12:16 PM
something is just not rigth, its my first shot at low poly female model,

http://img167.exs.cx/img167/4750/gaja19xp.jpg

can someone help , i cant see where to modify teh topology, an overpaint on the model net would be much apreciated, thank you.

http://img198.exs.cx/img198/6342/gaja4wn.jpg

living_the_dream
02-01-2005, 02:29 PM
A tip I can offer that I think you will get a lot of of is what is called "mass blocking." The basic idea here is to use your references to block out basic masses of the entire model, in moderate poly resolution, so you know that proportions are correct and everything's in it's right place. Then later you can go back and connect the parts and add extra detail where needed.

For more info on this and more character modeling questions, I would suggest downloading and viewing Ben Mathis's tutorial on character modeling. I think he has a whole section on mass blocking.
http://www.poopinmymouth.com/tutorial/tutorial.htm
Thanks to Ben Mathis for providing this great tut for us learners!

C&C on what you have already: What is your polycount budget? The knees could use more polys for deformations' sake. If you can, instead of two intersecting edgeloops, I'd go for two completely separate edge loops, or perhap part or all of a third. That all depends on your poly budget though. I think that the legs as a whole could use a bit more attention. I'm thinking that the legs are a bit short, but that all depends on the context of the entire model and also what proportions you are going for. Legs on females can be exagerated in length to give a more visually appealing result. I'd apreciate an Isometric front with wires so I can get a better feel for the proportion.

Hope that helps you

mustra
02-01-2005, 08:04 PM
hmmm, i opted for a diferent aproach to the model, i have a budget of 500 polygons , currently teh model stabds at 380, but i think her boobs suck, how can i improve this ? , also, should i spend more detail on the face ? its for a startegy game so youll be seeing her far way from the camera and those polys will probably be useless, what do you think ? how can i improve her brhests ? plz help


http://img35.exs.cx/img35/9619/bitch9gp.jpg

tecm0
02-02-2005, 07:13 AM
erm isn't the arms kinda way too long??

CGTalk Moderation
02-02-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.