gray117
02-01-2005, 10:47 AM
I have been exploring reactor cloth with the intent on using it for clothes on a biped rigged character. I am not wasting your time here. I just want to run this past you guys and check that my impression is correct: reactor is rubbish for this type of thing?
I have tried dividing clothes by tri and poly divisions. The clothes are double sided and there are no interpenetrations. I know that my mesh is a deforming mesh not a rigid body. It is not a hugely complicated scene and yet it chugs and spews out awful results... even just doing the trousers and vest together seems to often initiate an error (I think memory related)...
Some details:
computer
intel p4 2.8ghz gf4 1gb ram (+4gb virtual memory available as initial size, not as useless maximum size - max doesn't like repaging of virtual memory whilst calculating or rendering)
Scene
Physique model effecting clothes: 3164 polys
clothes:
vest: 1660 polys
trousers: 4908 polys
frames/key is 1
substeps/key has been tried from 1 to 20
(surely these settings aren't prohibitive? - no meshsmooth or sub-ds are used - i am simply trying to get this to work!)
My most common poor results tend to be a 'billowing' of clothes which often results in the explosion of said garment when it finds itself in an impossible position later on as an arm or whatever moves into it. Often the trousers simply throw up a max script error. I tried restricting this using the various parameters in modify and properties but this usually results in an instant explosion. I have also tried limiting movement by constraining vertices using the constrain to defmesh constraint but that doesn't yield good results really (might as well just be a skin modifier). I have also tried a re-install :P
In short I am finding reactor deals very well with rigid bodies even when they move but is extremely poor when it comes to deformable meshes. Is this a common problem? Or is there something I have missed?
If this is the case, I don't think the uni has a subscription service so what would be my best bet since i don't think we can get clothfx? Simcloth? Does that work on r7?
Before I waste more time on this what do you lot think?
cheers
I have tried dividing clothes by tri and poly divisions. The clothes are double sided and there are no interpenetrations. I know that my mesh is a deforming mesh not a rigid body. It is not a hugely complicated scene and yet it chugs and spews out awful results... even just doing the trousers and vest together seems to often initiate an error (I think memory related)...
Some details:
computer
intel p4 2.8ghz gf4 1gb ram (+4gb virtual memory available as initial size, not as useless maximum size - max doesn't like repaging of virtual memory whilst calculating or rendering)
Scene
Physique model effecting clothes: 3164 polys
clothes:
vest: 1660 polys
trousers: 4908 polys
frames/key is 1
substeps/key has been tried from 1 to 20
(surely these settings aren't prohibitive? - no meshsmooth or sub-ds are used - i am simply trying to get this to work!)
My most common poor results tend to be a 'billowing' of clothes which often results in the explosion of said garment when it finds itself in an impossible position later on as an arm or whatever moves into it. Often the trousers simply throw up a max script error. I tried restricting this using the various parameters in modify and properties but this usually results in an instant explosion. I have also tried limiting movement by constraining vertices using the constrain to defmesh constraint but that doesn't yield good results really (might as well just be a skin modifier). I have also tried a re-install :P
In short I am finding reactor deals very well with rigid bodies even when they move but is extremely poor when it comes to deformable meshes. Is this a common problem? Or is there something I have missed?
If this is the case, I don't think the uni has a subscription service so what would be my best bet since i don't think we can get clothfx? Simcloth? Does that work on r7?
Before I waste more time on this what do you lot think?
cheers
