View Full Version : Wow new cloth
Wow ....he when xsi inhances it simulation and cloth i hope it thinks about such
http://www.alias.com/eng/products-services/maya/new/demos.shtml
watch video one by the way at least to see what im talking about it doesn't hurt to watch them all however
then again i don't have much expy with cloth so if we have something better wohoo :/
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Just_David
02-01-2005, 10:40 AM
err no.. this is an xsi forum.
err no.. this is an xsi forum.
Don't follow what you mean ? what does that have to do with anything... We all know that xsi lacks in simulation. IMO the only thing maya really has over xsi. So im just saying won't it be cool if xsi cloth has some of those functions especailly intergrated with Syflex. For all i know they could be there like i said im a novice in the simulation depo but i haven't seen anthing like that being done in xsi maybe i need to buy the simualtion production dvd hehe
Shinova
02-03-2005, 10:44 AM
Well, yeah, but if you're talking about Maya cloth, then you should still talk about it in the Maya forum.
I'm assuming most of us XSI users are not really bothered by the program's lacking in simulation.
If you like the cloth in Maya that much, go use Maya then.
What bothers me is no direct link. I hate when people do that.
gent_k
02-03-2005, 05:14 PM
And what exactly is new in Maya Cloth???
And why do so many Maya users feel the need to buy Syflex(which costs 'only' 2200$), if Maya cloth is that good?
k like i said im a novice when it comes to cloth however..I do believe that i can seek interest in how other applications approach certain task and wonder if they can be fused with my prefered app which is xsi.
i do not believe i voilated such a holy sanction by posting the thread here if it is such a big deal we can ask the mod to remove it.
I do use maya here and there by the way as some apps workflow for a particular tasks suites the indivisual or is simply just better
But if we have one app that we din't have to leave to do something else wouldn't it be nice and whether we want to believe it most major apps try to be better than another app by looking at what that app offers (comptetion). so hence me wanting xsi simulation to become better is okay know? (as a true fan)
As for not linking it directly i do apologize I thought i did since the page that pops up has more than one video.
Yes many have told me that syflex is better than maya cloth (as we all know opinions vary). I do believe syflex is better from what ive seen. But how the videos presented the contruction (modeling) of the shirt and its simulation it looked pretty easy. I thought how nice if xsi used syflex in the same way ..big enhancement?? ( that is if we don't have anything like that already):shrug:
the thread way never intended as a slap to anyone or any app for that matter just maybe an eye opener of things to think about or to come
Apoclypse
02-04-2005, 11:35 PM
I think his post was harmless and definately didn't warrant the sharpening of the pitch forks. We all know that XSi is lacking in the dynamics department and what it does have can be improved drastically or just needs to be pushed a little bit further in-order for them to be production worthy. Particles for instance, RBD is another example where there can be improvements. I think that Softimage really needs to step up their game in this department with the next version that comes out becuase even 3ds max, which in my opinion had the worst dynamics package ever ( prior to R5.0) has some of the most powerful (sometimes intuitive, not always) dynimcs package i have seen so far and with version 7 they just went all the way and actually implemented a very easy to use and pretty cool cloth system. Persoanlly I was dissappointed when XSI had syflex included in the package becuase I was afraid that softimage was going to follow that 3dsmax model of releasing 'major" versions and all you get is some commercial plugin 'intergrated' into the app. But so far I have yet to see signs of this happening with XSI. My other worry was that softimage wouldn't want to improve on the other cloth system in the package. I would love to see cloth ( and dynamics in general) work in such a seamless manner as in the Maya clips I just saw. This what makes XSI what it is, the seamless intergration of tools, and the mantra that workflow is The most important thing in the app. Maybe they are just waitng to blow us all away with some incredible super non-linear node based dynamics system that will be as easy and powerful to use in XSI as all their other tools.
SheepFactory
02-04-2005, 11:59 PM
chill out guys , xsi is not the super duper flawless software some of you seem to think it is. There is no harm in discussing what areas can be improved , assuming that discussion is conducted in a intelligent fashion.
gent_k
02-05-2005, 11:06 AM
:) OK, I understand that his post was harmless. And I definitely agree that XSI lacks in simulation tools, esp. particles which aren't as intuitive as for example Particle Flow in 3dsmax(which I used before XSI). But when people post about such things, they should at least point out what the new feature is (in MayaCloth in this case) and not point to a website that has 30 or more clips, 30mb+ each.
Anyway, I'm sorry if I was rude :).
But how the videos presented the contruction (modeling) of the shirt and its simulation it looked pretty easy. I thought how nice if xsi used syflex in the same way ..big enhancement?? ( that is if we don't have anything like that already):shrug:
You mean those Garment features?? I think they had those in previous versions.
It's nice for simple stuff I guess (tshirts etc.), but I don't think it's a good solution for constructing complex stuff.
You mean those Garment features?? I think they had those in previous versions.
It's nice for simple stuff I guess (tshirts etc.), but I don't think it's a good solution for constructing complex stuff.
Yes, Maya has always had the standard garment industry construction method. And Maya cloth really excels when you stick to it, you can pull off any manner of garment concievable and make it fit perfectly. Provided of course you have the proper skillset to actually make that garment. In my opinion this method of cloth construction is Maya's biggest strength, and weakness. After all how many TD's do you know who could hem thier way own pants?
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