View Full Version : STILL:Light_study
Raphael-Lacoste 09-11-2002, 04:37 PM hi there!
here is a Light test for Daylight and sunset,
The architecture is inspired by a 18th century
building in Bordeaux, France.
http://raphael.lacoste.free.fr/ftp/CG_forums/Bdx_rafo.jpg
see my Island of the romantic ;) (http://www.cgtalk.com/showthread.php?s=&threadid=19720&perpage=15&pagenumber=2) :wavey:
|
|
HapZungLam
09-11-2002, 05:02 PM
ahhh no bad.
just that for the afternoon light. you might want to get brighter on the ambien area
Carina
09-11-2002, 07:27 PM
I think the sunset picture is brilliant, the daylight one is slightly too blue in my opinion. if it was less blue, it would look more real, especially the tint on the house.
my 2p!
da_duke
09-11-2002, 09:34 PM
great work, how do you did the lighting, just 'normal' lights? i like the bluish style too, it's the natural 'white balance' of our eyes which hides the blue on such light conditions.
greets duke
stephen2002
09-11-2002, 11:24 PM
very nice model of the building and nicely textured.
The lighting looks nice overall. I don't really like that glinit in the window, it seems to be too bright for the rest of the picture. I mean, I really don't like glares, but that is a realistic glare. Normally, a glare like that would drop the exposure way down on a automatic camera, so it looks a little bit out of place.
Stonepilot
09-12-2002, 01:42 AM
Its a very nice piece I like doing lighting I appreciate the time you spend on it. I woud have to agree the day time abient light needs to be brought up just a little. Over all I really dig them.
alanMao
09-12-2002, 01:51 AM
:applause:
say-g
09-12-2002, 02:40 AM
maya or max ?
teddy_yu
09-12-2002, 03:31 AM
very good
.:Jupiter_Jazz
09-12-2002, 03:33 AM
what kind of lighting setup did you use? also, i think the afternoon pic could be brighter
LyonHaert
09-12-2002, 05:39 AM
i know this is about lighting, but i have to comment on the clouds in the 'sunset' pic. the ones in the upper right look like they're spread out perpendicular to the ones in the upper left. with the building in the middle, this makes them seem wrapped circularly around the scene. the way the clouds in the upper right look indicate the sun is way off on the horizon perpendicular to the direction they're spread out. this inferred sun position disagrees with the shadows and glare cast by your key light. the clouds in the upper left seem to sortof say the sun is over in their direction on the horizon, but vaguely. not as clearly as the upper right clouds do. finally, the glare is very weak for the apparent brightness the sun should have at that angle (late afternoon, not dusk), and has a pinkish tinge around it, which is probably the first thing i noticed.
in the daylight pic, everything is wonderful except the strength of the key light. daylight is much harsher than what this appears to be. making its intensity 1.2-1.5 times brighter might do the trick, but i'm not sure. the sky looks great, and the blue fill light for the shadows of the key light are just right, especially if the key light is ramped up a bit.
very nice work :)
Carina
09-12-2002, 07:31 AM
I have to stand by my point that natural, daylight white balance is not that blue.
Raphael-Lacoste
09-12-2002, 12:50 PM
hi guys,
the soft used is softimage 3d,
I didn't use any GBI renderer, everything is done with
direct light, omni lights + ranges and ambient...
thanks for ur comments, they are usefull!
ur right lyonheart! the clouds of the sunset are not according
to the light direction of the scene :(
I noticed that yesterday!
well, u need some time to have an objetive opinion ;)
see ya!
:beer:
skunk184
09-12-2002, 01:10 PM
very nice ....but i agree with Carina.....that blue is far too blue
LyonHaert
09-12-2002, 06:26 PM
in the early evening on a completely clear day (when the sun is at such an angle that it is not so intense, and shadows are lengthening), if you go look at shadows that are open to most of the sky (such as a low object in an open area, especially in a parking lot since the surface is grayish), you'll notice that the shadow has a very distinct and noticeable blue color to it, because it is lit only by that deep blue sky.
the same holds true in his daylight render.
looking at it again, however, the shadows open to the sky are not that blue after all. what you're seeing that's so blue is reflections of the sky in the windows. that's not part of the shadow.
skunk184
09-12-2002, 06:41 PM
its still very nice...my opinion means absolutely 0 as im very far from being a master of colour and lighting....but the sky still looks too blue for me or the light on building is the wrong colour or the the cloud is too white???? .... theres something not quite right anyway..
Raphael-Lacoste
09-12-2002, 06:45 PM
best way to see if the shadows are blue when the sky is a deep blue is to look at shadows in the snow ;)
thats BLUE!!
:bounce:
it should be the same with a bright stone...
Carina
09-12-2002, 07:16 PM
I have to stand by my point..
The snowy picture, first of all.... it is in a snowy environment. Snowcrystals don't give the same kind of reflection as you would get in the middle of town in summer.
Second, you seldom get the same kind of blue sky in the city as you get out of the city.
Third, if you stick by the blue, I think the tree looks the wrong colour. Blue light makes green look less yellow.. if that makes sense... and if you want that kind of blue reflections I think the leaves need a different shade of green.
Carina
09-12-2002, 07:25 PM
Don't misunderstand me though, I'm not trying to be overly criticising.. I really do think these renders are excellent, else I prolly wouldn't even have commented.
In fact those renders are better than something I would manage myself.. I just happen to spend more time than most staring at photographs taken of different sceneries
CGTalk Moderation
01-13-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.