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Kinten
01-31-2005, 10:44 PM
One of my first models.
Been having some problems with normals, but it seems as if that's sorted out. Intended to be viewed in an isometric engine.
Next step is to improve the texture, mainly the hair, and then of course rigging. I'll try and update this post as I go along.

http://www.dawnofdaria.com/Kinten/1.jpghttp://www.dawnofdaria.com/Kinten/2.jpg
As you can see, the head is'nt attached yet!

http://www.dawnofdaria.com/Kinten/3.jpg
http://www.dawnofdaria.com/Kinten/4.jpg

m@rk
02-11-2005, 02:06 AM
hi

nice work :D

u mentioned rigging..... i got a question for ya. What's the best way to rig shoulders on a low poly model??? ive been having all sorts of evils trying to get good deformation...especialy then arm is raised in front, then from there to above the head ( gets nasty pinching and creasing every time )

Im a lightwave user... so dunno if u could help with this, but would be very gratefull if u could.

cheerz.

M.

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