dragonspectrum
01-31-2005, 08:07 AM
Hi,
Using LightEngine3D's subscatter and the results look great, but as the surface gets into the dark areas, the shading becomes faceted and I can see every polygon. Blinn won't do this, but the moment I throw on the SSS it does this. I changed every single option in the Maya Renderer/Shader/Tesselation options to see if anything helped it. Only one thing made it appear less obvious and that's smoothing my model by 3 times...which is a little unpractical.
Any ideas? I've been stuck on this for awhile and would appreciate a little help.
Be nice if lightengine had a forum on the site.
-dragonspectrum
Using LightEngine3D's subscatter and the results look great, but as the surface gets into the dark areas, the shading becomes faceted and I can see every polygon. Blinn won't do this, but the moment I throw on the SSS it does this. I changed every single option in the Maya Renderer/Shader/Tesselation options to see if anything helped it. Only one thing made it appear less obvious and that's smoothing my model by 3 times...which is a little unpractical.
Any ideas? I've been stuck on this for awhile and would appreciate a little help.
Be nice if lightengine had a forum on the site.
-dragonspectrum
