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AlecMoody
01-31-2005, 05:44 AM
low poly head WIP. It Might get used for The Last Great War HL2 mod. The ear looks too far back to me but it lines up with my reference photos perfectly.. That confuses me as I know I took them from almost perfect 90 degree angles.

http://www.shellshockede.com/portfolio/gameart/head_mesh9.jpg
http://www.shellshockede.com/portfolio/gameart/ortho_wire.jpg

ImUrPeTii
01-31-2005, 02:22 PM
Before going further,you should make sure ur groundwork firm I think.Here is a refer of head modeling.

http://bbs.eggegg.cn/uploads/post-2-1107181316.jpg

-KDX-
01-31-2005, 05:27 PM
nice ref image...ima jack that.

thanks!!
-KDX-

Rols574
02-01-2005, 03:18 AM
jacked and a half

i got the body ref for this one if u want it

8bit_Mind
02-01-2005, 09:52 AM
AlecMoody: your model greatlly :thumbsup:

ImUrPeTii: did you know how i look for a print like this ??? thanks a lot !!!:thumbsup:

florian
02-01-2005, 02:07 PM
:wavey: hi there

The general volume of the model looks good. Maybe the nose is a little bit too thin on some parts. I doesnt really look unnatural, just unusual.
The ears look flat and edgy. For sure the inner line is too sharp.

If you have a texture, and hair that seperates the face from the ear, it wont look to far back anymore.
Is wisker the correct word?

You definatly have to work on the topologie. Your polycount is high enough to use the same Poly-Loops like professionel high poly models. Just do some research. I'm sure if you do so, this model will look much more fleshy and natural.

I just found a website with wonderfull med-Poly models
http://ent3d.com/

btw: Amazing stuff on your site. You are one of the best texture-artist I've seen :applause:
I wish I could find some time to work on your mod.

Good luck and all the best
flo

AlecMoody
02-02-2005, 07:38 AM
Thanks for the crits, I will look into them. I might end up starting over and doing a high poly model in quads so I can do a normal map.

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