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View Full Version : Character: Samurai Pizza Cat!


Dan_83
01-30-2005, 03:37 PM
Hello All!

This is my second model I've posted up, hope you all loved the show as much as I did as a kid :thumbsup:

Ok heres the concept (from www.anime-model-sheets.com (http://www.anime-model-sheets.com/))


http://www.geocities.com/danr_83/CGtalk/pizzacat/mrefall.jpg
Aaaannnd the WIP shots...Theres something wrong with the proportion and I think it's his legs are too short or something. I'm having a hard time following the proportion of the concept because of the way each side is drawn differently..

Front
http://www.geocities.com/danr_83/CGtalk/pizzacat/mfront1.jpg[/url]

Side
http://www.geocities.com/danr_83/CGtalk/pizzacat/mside1.jpg (http://www.geocities.com/danr_83/CGtalk/pizzacat/mfront1.jpg)

Perspective
http://www.geocities.com/danr_83/CGtalk/pizzacat/mperspective1.jpg

Wireframe
http://www.geocities.com/danr_83/CGtalk/pizzacat/mwire1.jpg[url="http://www.geocities.com/danr_83/CGtalk/pizzacat/mwire1.jpg"] (http://www.geocities.com/danr_83/CGtalk/pizzacat/mperspective1.jpg)

Any crits/comments are MOST welcome for my humble self, peace out!

-Dan

djkaneda
01-30-2005, 04:03 PM
it'd be nice if the llinks worked :shrug:

Dan_83
01-31-2005, 08:45 AM
argh what? they work for me :sad:..:sad: .. *edit* just changed them around so they should work now! :) !

djkaneda
01-31-2005, 10:29 PM
yup works now, pretty nice mesh so far :)

Dan_83
02-03-2005, 01:35 PM
Hello all.

Done some more updating, I'm _so_ busy at the moment, trynna buy property + work n stuff :D

ok heres the latest update..I've reworked the jaw, defined the helmet a littl more, slightly changed the shoulderpads, added ears (tweakage req) lengthend the legs a bit and im currently adding a joint of some sort so the legs can be animated (my aniamtion is worse than my spelling and texturing put together :sad: ) But here it is!

http://www.geocities.com/danr_83/CGtalk/pizzacat/mperspective2.jpg

Ciao All!

-Dan

capone_adam
02-03-2005, 07:27 PM
This is nice, can't really crit it at moment. I think this will all come down to the texture work, has good potential though.

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02-03-2006, 08:00 PM
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