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BananaSalat
01-30-2005, 02:42 PM
Since everybody is making an low low low poly model i decided to make one too.
Here it is 359 tris.

http://mitglied.lycos.de/dgfdk/hpbimg/warthog1.jpg

Comments PLs.

BananaSalat
01-30-2005, 02:51 PM
and here is the wire

http://mitglied.lycos.de/dgfdk/hpbimg/warthog1wire.jpg

ahh and pls comments :scream:

AndyH
01-30-2005, 03:04 PM
Looks pretty damn good to me!
Its the textures that are gonna make or break this one. The geometry looks fine, though the wheels could probably do with being a bit lower, so that the bodywork is elevated more - like a buggy. Hope you could understand that.

Lookin forward to seeing the textures.

DevilHacker
01-30-2005, 04:28 PM
Wow, cool model. Now were is that low-poly “grunt” that no one seems to want to make? Maybe if I have time today…
As far as the warthog, it looks good, but were is the weapon…
But at 359 tris, I can understand it not being there…
-Good job, DevilHacker

FreakyDude
01-30-2005, 06:00 PM
I think the weels could be a little less fat and lowered down a tad maybe, other than that. This hits the nail on the head.

AdamAtomic
01-30-2005, 07:28 PM
looks hot! how about a couple alpha-mapped tris to make the "tusks" off the front?

BananaSalat
01-30-2005, 08:15 PM
Thanks for the comments, i lowerd the weels a bit.

Adam Atomic

good idea

BTW: how to render pixelated like soul and the others do ?

Iam using 3dsmax.

Thanks

GLandolina
01-30-2005, 09:17 PM
NO! I wanted to do this soon :P
The mesh is grate imo, the windscreen isnt much like the real one though,
the texturing as said earlier is what will make or break this, good luck:D

Confracto
01-30-2005, 11:52 PM
in the render options turn off anti-aliasing and filter maps.

anti-aliasing smoothes the edges of 3d objects, and filter maps gives them the pixelation, instead of blending.

florian
01-31-2005, 12:04 PM
Yeah! Back to the roots :D

You catched the style very well for just 400polys. There is not that much that looks missing.
The rest is texturework.

You can also switch your viewport /graphic-card settings under Customize/Preferences/Viewport/Configure Driver to get non filtered textures in the viewport.
Select texel lookup/ none.

Here's mine contribution:
http://www.cgtalk.com/showthread.php?t=206620
I would love to get some feedback. :)

Keep it comin'
cheers
flo

MK2
01-31-2005, 01:10 PM
Hi,

You can lower the polycount by removing the sides of the wheels and replaces it with a plane with alpha or keycolor to make it round again.
As far i can see you have 5 Polys for each side of a wheel. 4x5x2 = 40. With the plane you have only 2 Tris on a side. 4x2x2 = 16.
So you have 24 Tris you can spend somewhere else or delete them.
Because the front of the window (where you have the three Tris) does not add much to the form (you can get the effect via texture) i would remove them also and make just a plane there.

Ah ich sehe gerade Du kannst Deutsch. Naja, nu isses zu spät :)

BananaSalat
01-31-2005, 08:34 PM
Thanks to all for the comments. Stuck on texturing right now, but i think i will get it done.

florian, thanks

MK2, yea i could do that, dont know if iam not to lazy i will do it. Thanks for the tipp.

Ja ich kann Deutsch ^^

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