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demoncage
01-30-2005, 12:29 PM
Hey,

My name's Erik Turner. I have posted my work in here before but have since gotten a personal web site up and added more pieces to my portfolio. You can check it out here http://ent3d.com If there's any professional game artists out there that know of openings for character modellers please let me know. Or if you are an employer and reading this, feel free to contact me at erik@ent3d.com if interested.

Feedback is welcome.

Thanks,

-Erik

NeoNautica
01-30-2005, 03:49 PM
I think you need more complete character models. Right now you only have 3 plus a few busts. You might want to find a mod team and make a character or 2 for them so you can show in-game screenshots. An added bonus to doing this is that the mod experience can be listed on your resume. The character work you got looks solid though.

Should have more environment art. You'll get a job modeling props and environments before modeling characters. Can almost guarantee that... heh. Plus its good to diversify yourself a bit. Might make a small map for an exsisting game engine (UnrealEd, Hammer, etc). A lot of companies like to see that you've learned an editor.

Just some thoughts. Good luck finding a job! :)

demoncage
01-31-2005, 10:14 AM
NeoNautica,

Thanks for the reply and really nice level designs/textures on your website. I agree I could use more full character meshes but feel that the work I have on there currently exhibits my skills enough that I thought I would take a shot at a job right now. couldn't hurt you know.

As for level design, characters are really my passion and so I don't want to devote a huge amount of time learning level editors unless it is absolutely necessary. I could see doing assets such as weapons or environment props as being beneficial but not environment design, at least not for my purposes at the moment.

Thanks again for the reply and I appreciate the constructive feedback.

MFTituS
01-31-2005, 02:06 PM
nice site !

iīm a bit unsure, in which direction you want to go, cause itīs really hard to see your strength. is it just highpolymodeling or more lowpolystuff, is it texture painting???

first for characters you should work more on your anatomy skills if this is, what you want to concentrate at. your warrior has some very bad areas and even in your woman work the forearm dont look so correct.
if the problem with the warrior is, that it is an old model, as you descriped, and you have made improvements, than kick it - show your best and newest work. nobody will take into consideration, that it was your first attempt. they will count, what they see.

for highpolywork you should work more on your edgeloop knowledge - they are not so optimal placed.
for lowpolywork the topology isnt very well too and you are wasting many polys (wrist, chest) as i see by your demon. and show more characters for this, not just one full creature.


i totally disagree with neonauticaīs opinion:
(this is only my opinion, dont take it too serious, please!)

- show ingame screenshots make no sense. the employer wants to see, what you are capable of doing. putting your models in an engine will only tamper the result. who knows if it is just bad ingame lighting, silly filtering or anything else or just you, who cant do it better. too much depends on the engine....so make nice renderings, show wireframes and your texturepage, so everybody can see, what you have really made.

- more environment art, no chance to make characters first is wrong.
for this are specialised artists (environment, character, texture, modeling, etc), who do nothing else. the smaller the company the wider the range you have to do.
but if you can make good characters, you wont have difficulties creating static stuff, but not vice versa. nobody will employ an matte painter and let him do webpagedesign, cause he first have too work himself way up to do matte paintings.
so wasting your time with props, if you want to make characters make not much sense. of course itīs not bad, if you can show different stuff - but if your are a good character artist, nobody will ask for different things.

- trying leveldesign to show your variety is wasting time in my eyes. this is something totally different. if he takes a boring map and brings life to it through colour, textures, give it a mood etc. than itīs good, but nobody has anything from it, if you can use an editor and design maps.
maybe in isolated companys it can be a plus, but not more.
what comes next - showing a video of playing basketball cause it is a popular sport and you can show, that you are vital and young? :)
if you want to show your variety, than show your texturework, traditional painting, concept work, etc...this is more the same area and if a company can choose between to same artists, they will look for this things next, i will bet.


hope it helps you a bit and good luck!

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