chamade
01-30-2005, 12:54 AM
Hello...
here's something that has been bothering me for a while. I have a shader network
that I need to duplicate and keep the connections to *existing* lights.
It's annoying having to reassign light linking to the duplicated shader.
Using "duplicate shading network" maya creates new lights, which is not what I want....
here's something that has been bothering me for a while. I have a shader network
that I need to duplicate and keep the connections to *existing* lights.
It's annoying having to reassign light linking to the duplicated shader.
Using "duplicate shading network" maya creates new lights, which is not what I want....
