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mgm
01-29-2005, 11:35 PM
after visiting this forums every day for almost 4 years this is the first time I show something, strange...
It's a male, perhaps a bit skater-like character without any usage, just for training.
Polycount is 3351 triangles. I'm grateful for every comment, suggestion, thanks

http://home.arcor.de/mgmhardcore/nepo/kopf_render3.jpg

http://home.arcor.de/mgmhardcore/nepo/kopf_render4.jpg

http://home.arcor.de/mgmhardcore/nepo/kopf_wire3.jpg

BlackLight
01-30-2005, 12:39 AM
Not bad at all but there are some proportional problems. His head is too large and the length of his arms is out of proportion with his torso. Normal human proportions have (with the arms beside the torso) the elbows level with the waist, the wrists level with the groin and the extended index finger ending at about mid thigh.

steffenoid
01-30-2005, 01:31 AM
thats pretty col, though if ur going for low poly (which I assume you are) you could save some by cleaning up his abdomen among other things.

mgm
01-30-2005, 01:51 AM
thanks for the comments
@blacklight: I updated the pictures some minutes after your post, better?
@steffenoid: you are right, I only modeled these areas that detailled because I was under my personal polylimit for the model :rolleyes:

Simon.C
01-30-2005, 06:18 AM
Not bad at all. Thought if it were a model I was making, I'd broaden the upper torso a bit. The shoulders and upper chest seem too drawn in, it makes me think someone has thrown cold water on his back. :)

Also, I think his head is still a bit too big, and there seem to be alot of wasted polys on his belly and back. Other than that, it looks good.

mgm
01-30-2005, 01:43 PM
thanks, followed your advice (pics in first post are new).

here's a wire of the head:
http://home.arcor.de/mgmhardcore/nepo/kopf_wire4.jpg

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