DazP
01-29-2005, 06:04 AM
Hi, I'm looking for a nice setup to render out some high res model turntables. Some textured, some not.
I want an ambient occlusion look, since it shows off the nooks and crannys of the model. Someone recommended the Dirtmap mental ray shader which Im playing with now. But tbh I'm neither seeing nor understanding the difference between a mental ray FG render and a non FG render with dirtmap as a material node. Can anyone explain the difference to me? Or is it simply that Dirtmap is controllable at the shader level as opposed to the scene level?
I want an ambient occlusion look, since it shows off the nooks and crannys of the model. Someone recommended the Dirtmap mental ray shader which Im playing with now. But tbh I'm neither seeing nor understanding the difference between a mental ray FG render and a non FG render with dirtmap as a material node. Can anyone explain the difference to me? Or is it simply that Dirtmap is controllable at the shader level as opposed to the scene level?
