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Sciatica
09-11-2002, 12:45 AM
Hi, I had a couple questions on the workings of Maya

1) When combining polygon objects, if the two objects are not joined with edges and whatnot, will the two objects have problems with animating? Ex. I am working on a mouse character and the mouse's nose is not connected to the actual mouse model, but they are combined. When he is being animated (facial animation and walk cycles) will there be noticeable problems with the nose? hope that made sense :)

2) When working with Maya Fur, is it possible to add fur on just certain portions of a whole model? Ex. The mouse will have fur on his arms and legs but not on his feet and hands. Is this possible? or am I going to have to use paint FX.


Next is a little problem I am having with a previous character which hopefully somebody may have run into and has fixed. I was working on a Troll model in Polygons and when it was completed I tried to smooth it but it wouldn't work. I messed with all sorts of stuff but could never get it to work.
My teacher couldn't get it to work either so we sent the model off to Alias but we got back a reply that the model was corrupt. I don't know what I did for this to happen, its never happened in the past, and I modeled the Troll the same as I have modeled all my past characters so I'm lost. Has anyone had this happen to them and managed to fix it? Or is there a program that can un-corrupt Maya models? Any help would be much appreciated.

Hope this all made sense and thanks in advance to any help.

GrafOrlok
09-11-2002, 07:34 AM
Hi

I'll try help you out here:

1) If you weight the vertices equally there will be no problems keeping them together when animating. Default weighting will probably weight them correctly, but if they don't, just adjust the weights manually.

2) There is a channel called baldness. This is the areas where you don't want any hair. If you do a head you'd want the face to have baldness 0 while the hair part would have baldness 1. Kind of weird, I think it should be the other way around... You have to paint these options using artisan.

And for the last question the only thing I can think of is to test a clean up for the poly's: in modeling menu pick the option box besides polygons/cleanup. Test different options and carefully check what it does to your model. You don't want it to change things such as triangulate and merge things you intentionally kept open. Remember to save before you start!;)

Good luck
Staffan

wedge
09-11-2002, 07:58 AM
could you map it, like a spec map? i.e. white where there is fur and black where there isn't fur? i haven't tried this, i'm just as curious as you.

Carina
09-11-2002, 12:41 PM
Yeah you can map baldness, and you can paint it as well. Although if you have a computer as slow as mine (P3 600MHz with 512MB RAM) painting the fur attributes is a pain in the a*se.

:wavey:

GrafOrlok
09-11-2002, 01:40 PM
Yes, you map it just like specularity. The maps are by default pretty lowrez so I opened them in Photoshop and adjusted them there for more accuracy. I don't know if there is a feature in Maya4 where you can increase resolution.
I feel things are faster now in Maya4, but last time I did a fur job I did it on an even slower machine and in Maya3. I think it was like 4x200 Mhz or so, and I guess only one processor helped me out! But it worked, took a while though.

Staffan

Sciatica
09-11-2002, 08:06 PM
Thanks a ton for the help. Since I have already textured out the hands and eyes and stuff I think it would be quicker to just do a map of it since I can easily select all the areas that need fur. I haven't had too much experience texturing though. I'm going to try to figure out how to do this but if anyone wants to give me a quick little how-to on making spec maps and such it would be much appreciated.

I'm guessing that all I have to do is export the full skin to Photoshop and then paint over it in the colors I need, then map it back on the model, but if I am completely off feel free to hit me in the right direction ;)

And thanks a lot Graf Orlok, I'll make sure the weights are good and cross my fingers it will work :D

and on the troll model, I have messed a bit with the Poly Cleanup but I didn't get a chance to mess with it to much. Probably will when I get back in class tomorrow, but if your interested, I'll post the results up here.

Sciatica
09-11-2002, 11:37 PM
could somebody tell me how to put the furmap onto the object so that all the dark is bald and all the white is furry? I made the map but have been having troubles finding where to put the map. Any help, again, would be much appreciated :)

Thanks in advance

Carina
09-12-2002, 07:28 AM
I don't have access to Maya at the moment and therefore I cannot give you an exact answer, but as far as I can remember you can find it in the Fur attributes, along with scraggle etc. As far as I can remember most of those attributes had the slide thing, and to the right of them a button to add a map.

If you can't find it I can check exactly where to find it later on

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