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cren
01-28-2005, 09:10 PM
Hi,
can somebody please help me with this shader? I want to make something like this, but I havenīt glue how to do this (the falloff black mat. with tranparency and the intensive violet on the sides).

http://www.toptennis.org/image_1.jpg

THANKS to everybody for help,
cren

itsallgoode9
01-31-2005, 11:26 PM
what program are you working in?

cren
02-01-2005, 10:48 AM
Hi,

thanks for reply. I work in 3DS Max v5 ...

jmBoekestein
02-01-2005, 01:48 PM
This is the second time I point someone towards the falloff map today in this forum. Just plug a falloff map into the transparaancy slot and use perpendicular/parallel mode compared to the camera Z axis. What you do is set the perpendicular color to transparant whatever defines that best and the other color to non transparent, but you knew that I bet.

For the other effects you could plug another map into the color map in environment mode maybe or just use a purple background and reflect that of the surfaces with a bumpmap set to a quite big size. Good luck, I hope this helps.

edit:it just came to my mind that you could use a gradient ramp for the purple effect, where you specify towards camera to be purple and perpendicular to be purple also and the rest black.

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