Weezl
01-28-2005, 10:34 AM
Hi There,
I'm sure there's a TP solution to this, but I'm NOT into TP at all except for what I read in the manual so far yesterday and some experiments I did without any satisfactory results... I find TP very hard to understand somehow..
The 'simple' effect I'm looking for is: I have a cube with Dynamics that falls down on a floor, dynamicly moves a little and comes to a stop... (yeah wow.. just an example ok)
now i want the cube to emit 'dust' whenever it hits the floor (or any other object for that matter). Eventually it would be cool if the amount of dust is related to the strength of the collision, everytime the cube collides again and again... but for now.. I just want quick dust...
I searched for this and found this thread:
http://www.cgtalk.com/showthread.php?t=197818&highlight=dynamics
Which basicly says it all but I can't figure out how to get there, yeah I even downloaded the example file... I'm such a... :banghead:
AdamT's modified example is exactly the idea...
I guess the fact my scene uses dynamics doesn't mean I can't use TP, they DO work well together or..?
Any help would be totally appreciated,
Cheers,
Weezl
I'm sure there's a TP solution to this, but I'm NOT into TP at all except for what I read in the manual so far yesterday and some experiments I did without any satisfactory results... I find TP very hard to understand somehow..
The 'simple' effect I'm looking for is: I have a cube with Dynamics that falls down on a floor, dynamicly moves a little and comes to a stop... (yeah wow.. just an example ok)
now i want the cube to emit 'dust' whenever it hits the floor (or any other object for that matter). Eventually it would be cool if the amount of dust is related to the strength of the collision, everytime the cube collides again and again... but for now.. I just want quick dust...
I searched for this and found this thread:
http://www.cgtalk.com/showthread.php?t=197818&highlight=dynamics
Which basicly says it all but I can't figure out how to get there, yeah I even downloaded the example file... I'm such a... :banghead:
AdamT's modified example is exactly the idea...
I guess the fact my scene uses dynamics doesn't mean I can't use TP, they DO work well together or..?
Any help would be totally appreciated,
Cheers,
Weezl
