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View Full Version : MentalRay Shader Problem???


luludohk
01-28-2005, 02:33 AM
I am using dgs material , but how can i control the reflectivity and refractions ? Thx!!!

ashakarc
01-28-2005, 03:54 AM
As far as I know; Every attribute on the Dgs_material is about reflection and they all work together to determine the way the material reacts to light. You have the "Diffuse" which reflects base colors, "Gloss" reflects scattered light, and "Specular" reflects the unscattered (mirrored) light. "Shiny, (u+v)" are to specify the physical surface property that determines the way light is scattered. "Transparency" is to control the amount of reflectance (I think). While "IOR" is obviously the Index of Refraction".

I hope this helps,

best
ashakarc

luludohk
01-28-2005, 05:05 AM
Very useful !!! Thx a lot man!!!

Throbberwocky
01-28-2005, 07:45 AM
http://www.highend3d.com/boards/showflat.php?Cat=1,2&Board=MayaMR&Number=158994&page=0&view=collapsed&sb=5&o=0&fpart=

http://www.highend3d.com/boards/showflat.php?Cat=1,2&Board=MayaMR&Number=165969&page=1&view=collapsed&sb=5&o=0&fpart=

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