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mimo8
01-28-2005, 12:51 AM
it seems that the "dynamic secondary animation"-function in the maya 6.01 bonus tools just can creat one setup of this kind in one scene ... I have a dog with two ears and allways when I try to run the script on the second ear, it goes wrong.

what actually happens is that the "dynamic secondary animation" jiggle gets applyed, but it doesnt affect the tip but the root of the joint-chain I have selected.

anyone ran into the same prob or perhaps even knows a solution?

mimo8
01-28-2005, 01:05 AM
found the bug _ I had to rename the entire setup that the first run created, cause otherwise there were error for existing names

seven6ty
01-28-2005, 09:00 AM
Ohhh. You should also be able to select the soft body's particles and adjust their value in the component editor as well, for fine tuning the whole set up.

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01-28-2006, 10:00 AM
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