eyeronik
01-26-2005, 10:17 PM
I think this sort of thing is asked a lot, but I've looked at every topic about it and cannot get it to work because the explainations are a tad vague. I'm just trying to add a glow to my lamp.
The best solution I found was:
I'll now describe how the recreate each glow in max using simple methods.
As for the material of the LED itself you could use a Raytrace material with self-illumination and a Falloff map set to Fresnel in the reflection slot.
Glow 1:
- Create a small omni light and place it inside the LED.
- Let the light cast shadows and set it's colour to the colour of the LED.
- Make sure the LED's material isn't 2-sided.
- Done. What happens is that objects and materials only have one side when you first create them, the light just doesn't 'see' the LED object when it's inside of it.
But I don't understand it. It mentions an LED but what exactly is it and where? I tried just making a box and putting raytrace and fresnel on but that didn't work.
Has anyone seen any source files or anything to fully describe how to do it? Ive got a blur on my window using effects blur and lume in some way. I dont really understand the material ID part, yet it worked. You can only put numbers in object ID but how do you know an objects number ID?
Sorry for so many questions. Im used to mapping levels where you just choose "lens flare" and put it over the light :)
Any help appreciated
The best solution I found was:
I'll now describe how the recreate each glow in max using simple methods.
As for the material of the LED itself you could use a Raytrace material with self-illumination and a Falloff map set to Fresnel in the reflection slot.
Glow 1:
- Create a small omni light and place it inside the LED.
- Let the light cast shadows and set it's colour to the colour of the LED.
- Make sure the LED's material isn't 2-sided.
- Done. What happens is that objects and materials only have one side when you first create them, the light just doesn't 'see' the LED object when it's inside of it.
But I don't understand it. It mentions an LED but what exactly is it and where? I tried just making a box and putting raytrace and fresnel on but that didn't work.
Has anyone seen any source files or anything to fully describe how to do it? Ive got a blur on my window using effects blur and lume in some way. I dont really understand the material ID part, yet it worked. You can only put numbers in object ID but how do you know an objects number ID?
Sorry for so many questions. Im used to mapping levels where you just choose "lens flare" and put it over the light :)
Any help appreciated
