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View Full Version : Houdini best for animation?


LOR
01-26-2005, 09:05 PM
Can an experienced Houdini user (or maybe a bunch of you) comment honestly on the strengths and weaknesses of this product? Make comparisons to other softwares if you like. Not necessary, but they all have strengths and weaknesses to compare against.

Thanks

lor

Mr Moose
01-26-2005, 10:28 PM
I wouldn't call myself experienced... but recently they were a couple of good discussions over on odforce and the main sesi site forum which you might be interested in taking a look at. I wont vouch for their impartiality though - obviously, as they're houdini forums - but the guys posting are a good bunch and many of them have used other software, so make of it what you will.

- Concerning animation:- http://odforce.net/forum/index.php?showtopic=2424&hl=animation

- Concerning Houdini more generally:- http://www.sidefx.com/forum/viewtopic.php?t=3448&highlight=sales+pitch
- and:- http://www.sidefx.com/forum/viewtopic.php?t=3465&highlight=sales+pitch

:)

LOR
01-26-2005, 10:48 PM
Thanks for the info, Mr Moose...



lor

MG
02-01-2005, 10:12 PM
I use Houdini all the time for animation, wheter it's character work, visual effects, compositing - really, just about anything. I wouldn't know where to start, as far as naming reasons go, but if you've never used Houdini: Give it a try, Houdini Apprentice (http://www.sidefx.com/apprentice) (the non-commercial edition; with full functionality, except slight watermarking, defined output size and special file formats) can be downloaded for free.

peliosis
02-03-2005, 10:28 AM
Do you render in mantra or use external renderer as AIR or 3Delight? Could you share some experience on rendering differences with these?

Peter

MG
02-03-2005, 06:49 PM
Mostly Mantra, but then I'm speaking for myself though. I still sometimes use BMRT (shareware RenderMan implementation) aswell. Any Pixar RiSpec-compatible RenderMan implementation should be able to work with Houdini. (Shading might be a bit less flexible, especially with the less widely - and commercially - used implementations).

In the industry RenderMan (PRMan) and mental ray are used mostly but Mantra is getting more and more popular. If not mistaking, the CG work for the movie "The Sum of all Fears" was exclusively done with Mantra.

el_diablo
02-03-2005, 08:10 PM
Well...you can output your individual object animation curve through the speakers spatialy dolby digital style.
Then you can mix into that realtime animation data from your mouse, multiply that by your voice recorded live from the mic and have it animate your camera focal length.

MG
02-07-2005, 07:58 PM
Well...you can output your individual object animation curve through the speakers spatialy dolby digital style.
Then you can mix into that realtime animation data from your mouse, multiply that by your voice recorded live from the mic and have it animate your camera focal length.
Oh yes, I love CHOPs - which speaking of: Now that's something you won't see in any other 3D software package...

chal7ds
02-13-2005, 08:49 PM
I heard lightwave is better for this...no?

MG
02-13-2005, 08:58 PM
I guess it mostly depends on your preference.

You might want to take a look at the SESI (Side Effects Software Inc.) demo-reel (http://sidefx.vislab.usyd.edu.au/cd2_5.5.230/pages/demo_reel/index.html) and then there's always the SESI web-site (http://www.sidefx.com).

justinreeves
03-02-2005, 10:09 PM
Lightwave, your not seriouse rith.

LOR
03-03-2005, 07:13 AM
LightWave is used for tons of feature film, TV series and commercial work. It's a powerful, versatile software but there are other apps out there with better, easier character rigging/animation tools IMO.

I've heard Houdini has recently had some great character tools added.


lor

arctor
03-04-2005, 05:46 AM
Houdini's CHOPs are unique in the industry...check out Touch http://www.derivativeinc.com/tools/tools.asp

as for character tools - Houdini has come a long way in the past couple of years...to the point where it can hold it's own with any other package (other apps do some things better - and Houdini does some things better than any other app)

C.O.R.E. is doing an animated feature with Houdini...and it's kicking ass

MG
03-04-2005, 12:28 PM
C.O.R.E. is doing an animated feature with Houdini...and it's kicking ass
Could you tell more about that? I'm really interested! Or are you in the position that you can't? (contract)

arctor
03-04-2005, 03:34 PM
yeah...sorry - can't really say much about it that hasn't already been released to the public...:
http://www.imdb.com/title/tt0405469/

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