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View Full Version : sub-d rig with scale- Maya?


DJSmackMackey
01-25-2005, 05:53 PM
Does anyone know how to create a rig on a sub-d model so that you can scale it up and it retains all the detail. As it works now, if you scale up the joints, it softens out the detail that is added to the finer levels. I'm not finding any documentation on how to fix this anywhere.

poly-phobic
01-26-2005, 05:41 AM
ive never had to do that.
but one way is to create a low poly cage of your subD [just duplicate the subD and convert to poly, and skin the low poly to the joints,
export your subD character's wheight ,map, save it.
then with he low poly rigged, apply it as a wrap deformer to the subD, and just scale the rigged low poly up to your desired scale. the scale will of course scale up the subD with out losing you high level details, since it a wrap deformer,
then when u are satisfied, remove the wrap as a deformer on the subD [delete history or something]
then re-skin the subD, then import the exported weight maps.
now, this may or may not work depending on if maya export the weight maps as world space coordinates or just an image.

give that a try.

DJSmackMackey
01-26-2005, 02:32 PM
Thanks, but I just figured out what to do late last night. I just set scaling hierarchy to propogate. by default it's set to ignore. But thanks anyway.

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