View Full Version : Riddick
MACMAN 01-25-2005, 04:00 PM This is my first summited WIP model so please be kind, but any crits r welcome
I need help with the goggles, i dont know how to easily bend them so they wrap around his face. I am using maya 6.0
Cheers
Alex
http://img.photobucket.com/albums/v315/blade99261/riddick.jpg
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MACMAN
01-25-2005, 06:40 PM
no body able to post any critiques/help?
Quendal
01-25-2005, 06:49 PM
Yeah, select your goggles, and use a bend deforemer to wrap them around the face. Just rotate the deformer so the gogles bend in the right spot, and then mess with the curvature, and the min and max levels. Then all you need to do is go in there and tweak the verts by hand to make everything fit just right.
MACMAN
01-25-2005, 06:54 PM
thanx for your help!
any crits on the model in general?
MACMAN
01-25-2005, 07:00 PM
hi
problem: the strap thins out as i bend it on one side and expands on the other side
KolbyJukes
01-25-2005, 07:09 PM
the upper lip is way to long...shorten that up, otherwise looks good.
MACMAN
01-25-2005, 07:27 PM
yeh ill try and sort that lip out..thanx 4 the crit
however this bend thing is pissing me off!
it alway looks crap (it thins the straps and distorts the circular glass)
MACMAN
01-25-2005, 08:33 PM
little update
messed around with the shape of the head..and still having trouble with those damn goggles..
http://img.photobucket.com/albums/v315/blade99261/da5aa0cc.jpg
Quendal
01-26-2005, 04:22 AM
Yeah, for that bend deformer, you need to rotate it around to get the goggles to bend in the right direction. Rotate each of the three axis, one at a time, and test the curvature. Then, when you get the goggles to bend in the right direction, delete the history on the goggles, and they will stay in that shape.
MACMAN
01-26-2005, 10:25 AM
kk, ill try that bend thing again..as soon as I finish school...Any other improvements?
Peddy
01-26-2005, 10:59 AM
hrm. i like the upper lip. adds to the character (unless its supposed to look like vin diesel, which he doesnt, btw).
about the goggles, surely it cant be hard to just do it manually? Theres NOTHING wrong with getting your hands/verts dirty. If it were me doing this, if work on one side of the goggles. get the main eyepiece conforming nicely to the face (remembering that the glass probably wont face straight forward), then selected and move the strap by each segment, making sure that its top face is mostly parallel to the underlying skin.
MACMAN
01-26-2005, 11:07 AM
kk..well i was supposing it to look similar to diesel, maybe not totally like him (my modelling skills wouldnt make this possible). How could i change the look of him to look abit more like diesel?
I agree withpeddy on the goggles..im gonna get me hands dirty!..i was just looking for anothe rway round it..becuase im lazy!
cheers
Alex
mecman
01-26-2005, 12:58 PM
Good modeling!! I like it, but i donīt like your nick name! hahahahaha
Keep it up!
MACMAN
01-26-2005, 02:07 PM
lol..thanx 4 ur comment
And the kinickname: IZ IT COS I IZ A MAC MAN?..lol
I will update soon..schools almost over!
MACMAN
01-26-2005, 09:10 PM
god damn that was a long day..neways
a little update: ive bent the goggles around..they still need tweaking into the rite position
Wat u guys think about him so far?
http://img.photobucket.com/albums/v315/blade99261/riddicknew.jpg
LordApophis
01-26-2005, 11:37 PM
really good job, however it looks off in proportion. It seems like the mouth is either too far down from the nose or the nose and the eyes are too far up from the mouth, or both, either way it looks elongated. Other then that, slap a sss skin shader on that puppy.
slangford
01-27-2005, 01:28 AM
Yea I agree.... You should really pull a Vin Diesel pic off the net and compare the features.
MACMAN
01-27-2005, 11:32 AM
kk, i will look into proportioning his features..ON the skin side..im having trouble getting his SSS skin to look the same as diesels.. Can anyone help?
You didn't mentioned that the model of face is imported from modo, where it's one of examples added to this software. I don't like it, you should mention that isn't your model :hmm:
MACMAN
01-27-2005, 11:54 AM
hi luki..yes admittedly the nose and the moth r just like the modo model, except they rnt the same thing..i used them as a template to model my own nose and mouth..I can esure u that everything is my own..except the nose and mouth which is like the model model..except a different topology..becuase i built it and didnt rip it..u will see when another screen is posted..that the head shape..the ears and erything is different!
I use them as guides..becuase they r modelled by pros (nose and mouth)..but i built everything by my self
MACMAN
01-27-2005, 05:55 PM
another little update...
altered the distance between the nose and mouth
http://img.photobucket.com/albums/v315/blade99261/ridicknew2.jpg
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