webfox
09-10-2002, 08:57 AM
Hi all,
I'm rigging (and animating) a quadruped for the first time. While I wouldn't mind seeing any online tutorials on it, I am primarily interested in what you folks would want for the rig to be able to do. ie. head moves independent of hips, hips independent of shoulders, fk/ik switch on all legs... stuff like that. Since this is the first time I've tried to set one up, I was hoping to get advice around any inherent pitfalls, please. I am assuming the rig is more complex than two bipeds in a horse suit. :)
I don't have problems creating expressions, generating set driven keys, creating morphs, so I'm just wondering what features you like to have available to the animator.
Thanks very much for your insights.
Webfox
I'm rigging (and animating) a quadruped for the first time. While I wouldn't mind seeing any online tutorials on it, I am primarily interested in what you folks would want for the rig to be able to do. ie. head moves independent of hips, hips independent of shoulders, fk/ik switch on all legs... stuff like that. Since this is the first time I've tried to set one up, I was hoping to get advice around any inherent pitfalls, please. I am assuming the rig is more complex than two bipeds in a horse suit. :)
I don't have problems creating expressions, generating set driven keys, creating morphs, so I'm just wondering what features you like to have available to the animator.
Thanks very much for your insights.
Webfox
