Glenfx
01-25-2005, 04:09 AM
I dont know if this is the right place for this question, though i think it might be.
What i would like to achieve is a Game tipe effect, it works when a character walks in the water creating fake ripples using textures that expands and fade giving the illusion of "real" ripples. I think its made with dynamics since there might be a collition involved instance. (think lineage2 or any modern game)
Another thing i would like to add to the above effect is the foam generated trough the colition of the water with the ground plane, something like a beach and the foam generated when the water hits the sand. (think Farcry's beaches)
There is another very interesting water collition used in the PS2 game called "Baldour's Gate". quite interesting and doesnt require too much computer power to generate.
Any help creating these effect would be very appreciated.
What i would like to achieve is a Game tipe effect, it works when a character walks in the water creating fake ripples using textures that expands and fade giving the illusion of "real" ripples. I think its made with dynamics since there might be a collition involved instance. (think lineage2 or any modern game)
Another thing i would like to add to the above effect is the foam generated trough the colition of the water with the ground plane, something like a beach and the foam generated when the water hits the sand. (think Farcry's beaches)
There is another very interesting water collition used in the PS2 game called "Baldour's Gate". quite interesting and doesnt require too much computer power to generate.
Any help creating these effect would be very appreciated.
