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banzato
09-10-2002, 02:30 AM
Hi people, i have a problem: i will make a scene of a camera going from top to down taking a character walking. In one file i made the scenario and the camera folowing(pathdeform i think) a spline. In the other file i made the character walking. When i did merge to put together (cenario and camera + character) i saw that the character it was walking in another way. So i rotate the character but the control points stil go to the other side. So i rotate the scenario+camera and now the problem is the camera, the camera dont go in the correct direction. I spend a lot of time setuping the camera. Do i have make a new camera?:shrug:
The scene is wheight(dificult to move the viewport). Can' t i save the movemene of camera and delet spline so i can rotate the camera....im confuse....By the way thanks.:surprised

Chris
09-10-2002, 02:56 AM
It sounds like you maybe have the camera following a path using the 'path constraint'? If so, try rotating & maybe editing the path, instead of the camera. You should be able to get the camera going whichever way you want.

other than that, in the motion tab, under trajectories, there is a button 'collapse transform' which will change the cameras motion to basic keyframes, which you can then edit as you like.

:)

banzato
09-10-2002, 05:44 PM
Thanks...i group all and rotate, its ok now but i have another problem, i animate a car making a curve in the road but when i rotate the car it continue taking the keys and rotating in the wrong direction, Can i change de keys(animate) to rotate 180?
Thanks again

s2a-adamk
09-11-2002, 06:28 AM
eh? If you didn't figure out by now:

Go to keyframes and delete "rotation" key from the motion flyout (3 buttons right side). You can also do this by right-clicking the red key marker in the timeline at the bottom (max 4+) - "delete" - and choose the "rotation" key.

Is that what you mean?

a

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