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View Full Version : Displacement.....sharing.


dickma
01-23-2005, 09:32 PM
I am currently working on a model using Lightwave --> Zbrush and using Lightwave for render. As prevoiusly mentioned, I use the normal displacement plugin from LYNX instead of the original normal displacement in LW (can someone confirm about the Normal Displacement plugin is fixed or not in 8.2) Generally I really ENJOY the result as... the workflow enhanced the modelling realistic than just working on LW. and the displacement maps generated from Zbrush is really useful for my texturing job. (Sorry, I am not get used to use Zbrush so I won't do my textures in that, stick to the Photoshop. Well the workflow is Weird as Zbrush don't reads Lightwave's UV maps, well, surface baker them.) I think after experience this workflow, my workflow is seems to be like that.

Well. currently I am looking for the next generation of LW can support sub-pixel displacement. Well, as in Layout we can save time by lowering the subpatch level, while in rendering it takes a very long time to generate the high subpatch geometry, and a very long time to free the RAMs after rendering.

See if I can post my work later, or can someone share other techs about handling displacement maps, workflow or etc?

PixelInfected
01-24-2005, 08:58 PM
i work fine lw -> zbrush -> lw with not exaggerated subdivided mesh.

the tricks is that, displacement for macro dectail and big shape ghangment, normal map for fine dectail, you must export different map from zbrush, but that mean you can use subdiv at level from 5 to 10 with a max (my actual char test) of 30.000 polys in render, that render in few second (76 sec, with antialias and MB).
try and explore.

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01-24-2006, 09:00 PM
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