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habernir2005
01-23-2005, 04:16 PM
I'm developing a game in OpenGL and C++. I need an efficient (and clean) way of exporting models and scene info from 3D Studio Max into OpenGL. I've tried ASCII export. Is there something better?

MDuffy
01-26-2005, 02:38 PM
I'd suggest using the OBJ format. It is easy to parse, most 3D apps support it, and documentation on it is widely available (check www.wotsit.org to get started).

Cheers,
Michael Duffy

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